Commit: 98535f578a472e988911a26afb98a82941e44b5f
Author: Julian Eisel
Date:   Thu Mar 17 00:17:45 2016 +0100
Branches: HMD_viewport
https://developer.blender.org/rB98535f578a472e988911a26afb98a82941e44b5f

Draw second camera with offset (actual 3D effect)

We're simply reusing stereo 3D pipeline here.

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index e3441ef..71fba6b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3762,7 +3762,7 @@ static void view3d_stereo3d_setup(Scene *scene, View3D 
*v3d, ARegion *ar)
        viewname = names[is_left ? STEREO_LEFT_ID : STEREO_RIGHT_ID];
 
        /* update the viewport matrices with the new camera */
-       if (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D) {
+       if (ELEM(scene->r.views_format, SCE_VIEWS_FORMAT_STEREO_3D, 
SCE_VIEWS_FORMAT_HMD)) {
                Camera *data;
                float viewmat[4][4];
                float shiftx;

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