Commit: 9c952bbe854d91034bed3c4e154e6e25ae56ef7d
Author: Thomas Dinges
Date:   Tue Apr 5 01:20:18 2016 +0200
Branches: master
https://developer.blender.org/rB9c952bbe854d91034bed3c4e154e6e25ae56ef7d

Cleanup: Typo fixes after BVH commits.

===================================================================

M       intern/cycles/bvh/bvh_build.cpp

===================================================================

diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index b776963..255051c 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -305,7 +305,7 @@ BVHNode* BVHBuild::run()
                task_pool.wait_work();
        }
        else {
-               /* Perrform multithreaded binning build. */
+               /* Perform multithreaded binning build. */
                BVHObjectBinning rootbin(root, (references.size())? 
&references[0]: NULL);
                rootnode = build_node(rootbin, 0);
                task_pool.wait_work();
@@ -638,7 +638,7 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
 
        /* Create leaf nodes for every existing primitive.
         *
-        * Here we write otimitive types, indices and objects a to temporary 
array.
+        * Here we write primitive types, indices and objects to a temporary 
array.
         * This way we keep all the heavy memory allocation code outside of the
         * thread lock in the case of spatial split building.
         *

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