Commit: 611e544191fa7fa89ed299c5aa3ab9ea5a82bdfe
Author: Bastien Montagne
Date:   Mon Mar 28 15:37:08 2016 +0200
Branches: blender-v2.77-release
https://developer.blender.org/rB611e544191fa7fa89ed299c5aa3ab9ea5a82bdfe

Fix T47972: Blender crash showing particle system.

Do same as with faces - if no orcodata is available, fill orco with current 
location...

===================================================================

M       source/blender/blenkernel/intern/particle.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle.c 
b/source/blender/blenkernel/intern/particle.c
index 364bdbb..221bb6d 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1609,8 +1609,14 @@ void psys_particle_on_dm(DerivedMesh *dm_final, int 
from, int index, int index_d
                        normalize_v3(nor);
                }
 
-               if (orco)
-                       copy_v3_v3(orco, orcodata[mapindex]);
+               if (orco) {
+                       if (orcodata) {
+                               copy_v3_v3(orco, orcodata[mapindex]);
+                       }
+                       else {
+                               copy_v3_v3(orco, vec);
+                       }
+               }
 
                if (ornor) {
                        dm_final->getVertNo(dm_final, mapindex, ornor);

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