Commit: 214e384fc4ac0924fcad26f5eb64fc9e4c24b8a8
Author: Campbell Barton
Date: Tue Apr 5 20:42:21 2016 +1000
Branches: master
https://developer.blender.org/rB214e384fc4ac0924fcad26f5eb64fc9e4c24b8a8
Fix UV-Editor crashes w/ over SHRT_MAX UV's
===================================================================
M source/blender/blenkernel/BKE_mesh_mapping.h
===================================================================
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h
b/source/blender/blenkernel/BKE_mesh_mapping.h
index e4b2b8a..d7dd9ed 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -69,7 +69,7 @@ typedef struct UvElement {
/* general use flag */
unsigned char flag;
/* If generating element map with island sorting, this stores the
island index */
- unsigned short island;
+ unsigned int island;
} UvElement;
@@ -90,9 +90,7 @@ typedef struct UvElementMap {
int *islandIndices;
} UvElementMap;
-/* invalid island index is max short. If any one has the patience
- * to make that many islands, he can bite me :p */
-#define INVALID_ISLAND 0xFFFF
+#define INVALID_ISLAND ((unsigned int)-1)
/* Connectivity data */
typedef struct MeshElemMap {
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