Commit: e5a2790ecbdc748cc5d67af60ad5251eee0a7b6f
Author: Campbell Barton
Date:   Mon Apr 11 22:56:17 2016 +1000
Branches: master
https://developer.blender.org/rBe5a2790ecbdc748cc5d67af60ad5251eee0a7b6f

Fix T48084: Solidify uses alternate quad-direction

This prevents twisted quads from self-intersecting.

This change makes the duplicate surface match the first vertex in the face,
so the diagonal indices match in the face copy.

===================================================================

M       source/blender/modifiers/intern/MOD_solidify.c

===================================================================

diff --git a/source/blender/modifiers/intern/MOD_solidify.c 
b/source/blender/modifiers/intern/MOD_solidify.c
index 0a4d647..5275768 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -455,6 +455,7 @@ static DerivedMesh *applyModifier(
 
                mp = mpoly + numFaces;
                for (i = 0; i < dm->numPolyData; i++, mp++) {
+                       const int loop_end = mp->totloop - 1;
                        MLoop *ml2;
                        unsigned int e;
                        int j;
@@ -462,10 +463,20 @@ static DerivedMesh *applyModifier(
                        /* reverses the loop direction (MLoop.v as well as 
custom-data)
                         * MLoop.e also needs to be corrected too, done in a 
separate loop below. */
                        ml2 = mloop + mp->loopstart + dm->numLoopData;
+#if 0
                        for (j = 0; j < mp->totloop; j++) {
                                CustomData_copy_data(&dm->loopData, 
&result->loopData, mp->loopstart + j,
-                                                    mp->loopstart + 
(mp->totloop - j - 1) + dm->numLoopData, 1);
+                                                    mp->loopstart + (loop_end 
- j) + dm->numLoopData, 1);
                        }
+#else
+                       /* slightly more involved, keep the first vertex the 
same for the copy,
+                        * ensures the diagonals in the new face match the 
original. */
+                       j = 0;
+                       for (int j_prev = loop_end; j < mp->totloop; j_prev = 
j++) {
+                               CustomData_copy_data(&dm->loopData, 
&result->loopData, mp->loopstart + j,
+                                                    mp->loopstart + (loop_end 
- j_prev) + dm->numLoopData, 1);
+                       }
+#endif
 
                        if (mat_ofs) {
                                mp->mat_nr += mat_ofs;
@@ -473,10 +484,10 @@ static DerivedMesh *applyModifier(
                        }
 
                        e = ml2[0].e;
-                       for (j = 0; j < mp->totloop - 1; j++) {
+                       for (j = 0; j < loop_end; j++) {
                                ml2[j].e = ml2[j + 1].e;
                        }
-                       ml2[mp->totloop - 1].e = e;
+                       ml2[loop_end].e = e;
 
                        mp->loopstart += dm->numLoopData;

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