Commit: 2203444f3f3afeab43e4d8aea2f5bad36760b384
Author: Bastien Montagne
Date:   Sat May 21 00:54:37 2016 +0200
Branches: master
https://developer.blender.org/rB2203444f3f3afeab43e4d8aea2f5bad36760b384

Hopefully fix OMP/MSVC crap...

===================================================================

M       source/blender/blenkernel/intern/dynamicpaint.c

===================================================================

diff --git a/source/blender/blenkernel/intern/dynamicpaint.c 
b/source/blender/blenkernel/intern/dynamicpaint.c
index daf1e86..8af9750 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2261,9 +2261,11 @@ int dynamicPaint_createUVSurface(Scene *scene, 
DynamicPaintSurface *surface)
                }
 
                /* Loop through every pixel and check if pixel is uv-mapped on 
a canvas face. */
+               int ty;
 #pragma omp parallel for schedule(static)
-               for (int ty = 0; ty < h; ty++) {
-                       for (int tx = 0; tx < w; tx++) {
+               for (ty = 0; ty < h; ty++) {
+                       int tx;
+                       for (tx = 0; tx < w; tx++) {
                                const int index = tx + w * ty;
                                PaintUVPoint *tPoint = &tempPoints[index];
                                float point[5][2];
@@ -2347,8 +2349,9 @@ int dynamicPaint_createUVSurface(Scene *scene, 
DynamicPaintSurface *surface)
                 *      (To avoid seams on uv island edges)
                 */
 #pragma omp parallel for schedule(static)
-               for (int ty = 0; ty < h; ty++) {
-                       for (int tx = 0; tx < w; tx++) {
+               for (ty = 0; ty < h; ty++) {
+                       int tx;
+                       for (tx = 0; tx < w; tx++) {
                                const int index = tx + w * ty;
                                PaintUVPoint *tPoint = &tempPoints[index];
 
@@ -2438,7 +2441,7 @@ int dynamicPaint_createUVSurface(Scene *scene, 
DynamicPaintSurface *surface)
                        if (sData->adj_data) {
                                PaintAdjData *ed = sData->adj_data;
                                unsigned int n_pos = 0;
-                               for (int ty = 0; ty < h; ty++) {
+                               for (ty = 0; ty < h; ty++) {
                                        for (int tx = 0; tx < w; tx++) {
                                                const int index = tx + w * ty;

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