Commit: 7cd18dda7d5d952829e6024ee9798ce77a1dede0
Author: Brecht Van Lommel
Date:   Sun May 29 11:16:27 2016 +0200
Branches: master
https://developer.blender.org/rB7cd18dda7d5d952829e6024ee9798ce77a1dede0

Fix debug mode assert in subd code after recent refactoring.

===================================================================

M       intern/cycles/app/cycles_xml.cpp
M       intern/cycles/subd/subd_dice.cpp

===================================================================

diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index 896a490..f501a01 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -876,6 +876,11 @@ static void xml_read_mesh(const XMLReadState& state, 
pugi::xml_node node)
                /* create vertices */
                mesh->verts = P;
 
+               size_t num_triangles = 0;
+               for(size_t i = 0; i < nverts.size(); i++)
+                       num_triangles += nverts[i]-2;
+               mesh->reserve_mesh(mesh->verts.size(), num_triangles);
+
                /* create triangles */
                int index_offset = 0;
 
diff --git a/intern/cycles/subd/subd_dice.cpp b/intern/cycles/subd/subd_dice.cpp
index daf0f63..9542ac4 100644
--- a/intern/cycles/subd/subd_dice.cpp
+++ b/intern/cycles/subd/subd_dice.cpp
@@ -48,7 +48,7 @@ void EdgeDice::reserve(int num_verts, int num_tris)
        vert_offset = mesh->verts.size();
        tri_offset = mesh->triangles.size();
 
-       mesh->resize_mesh(vert_offset + num_verts, tri_offset + num_tris);
+       mesh->resize_mesh(vert_offset + num_verts, tri_offset);
 
        Attribute *attr_vN = mesh->attributes.add(ATTR_STD_VERTEX_NORMAL);
 
@@ -80,7 +80,13 @@ int EdgeDice::add_vert(Patch *patch, float2 uv)
 
 void EdgeDice::add_triangle(Patch *patch, int v0, int v1, int v2)
 {
-       params.mesh->add_triangle(v0, v1, v2, params.shader, params.smooth, 
false);
+       Mesh *mesh = params.mesh;
+
+       /* todo: optimize so we can reserve in advance, this is like 
push_back_slow() */
+       if(mesh->triangles.size() == mesh->triangles.capacity())
+               mesh->reserve_mesh(mesh->verts.size(), 
size_t(max(mesh->triangles.size() + 1, 1) * 1.2));
+
+       mesh->add_triangle(v0, v1, v2, params.shader, params.smooth, false);
 
        if(params.ptex) {
                Attribute *attr_ptex_face_id = 
params.mesh->attributes.add(ATTR_STD_PTEX_FACE_ID);

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