Commit: 0e8570b4158807e6a0cfcfb50dc17517740eca7d
Author: Sergey Sharybin
Date: Wed Jun 1 10:26:18 2016 +0200
Branches: master
https://developer.blender.org/rB0e8570b4158807e6a0cfcfb50dc17517740eca7d
GLSL: Attempt to fix errors in setting UV attributes
===================================================================
M source/blender/gpu/shaders/gpu_shader_vertex.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
index a91d9e3..9a6537b 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
@@ -46,6 +46,16 @@ bool is_srgb(int info)
#endif
}
+void set_var_from_attr(float attr, int info, out float var)
+{
+ var = attr;
+}
+
+void set_var_from_attr(vec2 attr, int info, out vec2 var)
+{
+ var = attr;
+}
+
void set_var_from_attr(vec3 attr, int info, out vec3 var)
{
if (is_srgb(info)) {
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