Commit: a13cf9d56a28a3ee3bdab50c240264e6df8afc0a
Author: Sebastián Barschkis
Date:   Sun May 29 00:34:23 2016 +0200
Branches: fluid-mantaflow
https://developer.blender.org/rBa13cf9d56a28a3ee3bdab50c240264e6df8afc0a

better use floats for inflow liquid inflow map

===================================================================

M       source/blender/blenkernel/intern/smoke.c

===================================================================

diff --git a/source/blender/blenkernel/intern/smoke.c 
b/source/blender/blenkernel/intern/smoke.c
index 4fd6525..b14da0f 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -1068,7 +1068,7 @@ typedef struct EmissionMap {
        float *influence;
        float *influence_high;
        float *velocity;
-       int* inflow;
+       float* inflow;
        int min[3], max[3], res[3];
        int hmin[3], hmax[3], hres[3];
        int total_cells, valid;
@@ -1132,9 +1132,7 @@ static void em_allocateData(EmissionMap *em, bool 
use_velocity, int hires_mul)
        if (use_velocity)
                em->velocity = MEM_callocN(sizeof(float) * em->total_cells * 3, 
"smoke_flow_velocity");
        
-       em->inflow = MEM_callocN(sizeof(int) * em->total_cells, 
"liquid_inflow_map");
-       for (i = 0; i < em->total_cells-1; i++)
-               em->inflow[i] = 1; // Make sure that we start with ones (= 
outside mesh)
+       em->inflow = MEM_callocN(sizeof(float) * em->total_cells, 
"liquid_inflow_map");
 
        /* allocate high resolution map if required */
        if (hires_mul > 1) {
@@ -1508,7 +1506,7 @@ static void emit_from_particles(
 static void sample_derivedmesh(
         SmokeFlowSettings *sfs,
         const MVert *mvert, const MLoop *mloop, const MLoopTri *mlooptri, 
const MLoopUV *mloopuv,
-        float *influence_map, float *velocity_map, int *inflow_map, int index, 
const int base_res[3], float flow_center[3],
+        float *influence_map, float *velocity_map, float *inflow_map, int 
index, const int base_res[3], float flow_center[3],
         BVHTreeFromMesh *treeData, const float ray_start[3], const float 
*vert_vel,
         bool has_velocity, int defgrp_index, MDeformVert *dvert,
         float x, float y, float z)
@@ -2164,7 +2162,7 @@ BLI_INLINE void apply_outflow_fields(int index, float 
*density, float *heat, flo
        }
 }
 
-BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float 
emission_value, int inflow_value, int index, float *density, float *heat, float 
*fuel, float *react, float *color_r, float *color_g, float *color_b, float *phi)
+BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float 
emission_value, float inflow_value, int index, float *density, float *heat, 
float *fuel, float *react, float *color_r, float *color_g, float *color_b, 
float *phi)
 {
        /* add liquid inflow */
        if (phi) {
@@ -2465,7 +2463,7 @@ static void update_flowsfluids(Scene *scene, Object *ob, 
SmokeDomainSettings *sd
                                float *velocity_map = em->velocity;
                                float *emission_map = em->influence;
                                float *emission_map_high = em->influence_high;
-                               int* inflow_map = em->inflow;
+                               float* inflow_map = em->inflow;
 
                                int ii, jj, kk, gx, gy, gz, ex, ey, ez, dx, dy, 
dz, block_size;
                                size_t e_index, d_index, index_big;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to