Commit: 5e063ce6c9f684d1f05e3820733b63827fa9c2dc
Author: Campbell Barton
Date: Wed Jun 8 21:35:02 2016 +1000
Branches: master
https://developer.blender.org/rB5e063ce6c9f684d1f05e3820733b63827fa9c2dc
Fix edit-mesh draw not disabling stipple
Caused problem w/ basic-shader
===================================================================
M source/blender/blenkernel/intern/editderivedmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c
b/source/blender/blenkernel/intern/editderivedmesh.c
index ffd000e..8df07c5 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -1181,6 +1181,10 @@ static void emDM_drawMappedFaces(
/* if non zero we know a face was rendered */
if (poly_prev != GL_ZERO) glEnd();
+
+ if (draw_option_prev == DM_DRAW_OPTION_STIPPLE) {
+ GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ }
}
static void bmdm_get_tri_uv(BMLoop *ltri[3], MLoopUV *luv[3], const int
cd_loop_uv_offset)
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