Commit: 3191ac95245065f93936f9fc872e5e0d7ea123e3
Author: Porteries Tristan
Date:   Sun May 15 14:56:40 2016 +0000
Branches: compositor-2016
https://developer.blender.org/rB3191ac95245065f93936f9fc872e5e0d7ea123e3

BGE: Fix KX_LightObject python API documentation.

Replace "..attribute::" by ".. attribute::".

===================================================================

M       doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst

===================================================================

diff --git a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst 
b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
index 5ba7f3b..6748df1 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
@@ -60,37 +60,37 @@ base class --- :class:`KX_GameObject`
 
       :type: float (read only)
 
-   ..attribute:: shadowFrustumSize
+   .. attribute:: shadowFrustumSize
 
       Size of the frustum used for creating the shadowmap.
 
       :type: float (read only)
 
-   ..attribute:: shadowBindId
+   .. attribute:: shadowBindId
 
       The OpenGL shadow texture bind number/id.
 
       :type: int (read only)
 
-   ..attribute:: shadowMapType
+   .. attribute:: shadowMapType
 
       The shadow shadow map type (0 -> Simple; 1 -> Variance)
 
       :type: int (read only)
 
-   ..attribute:: shadowBias
+   .. attribute:: shadowBias
 
       The shadow buffer sampling bias.
 
       :type: float (read only)
 
-   ..attribute:: shadowBleedBias
+   .. attribute:: shadowBleedBias
 
       The bias for reducing light-bleed on variance shadow maps.
 
       :type: float (read only)
 
-   ..attribute:: useShadow
+   .. attribute:: useShadow
 
       Returns True if the light has Shadow option activated, else returns 
False.

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