Commit: ec377e8a3e50ebd8e54d3dfa4b44f6149da6bf68
Author: Campbell Barton
Date:   Sat May 14 03:25:06 2016 +1000
Branches: compositor-2016
https://developer.blender.org/rBec377e8a3e50ebd8e54d3dfa4b44f6149da6bf68

Fix script_paths(check_all=True) missing script paths

BLENDER_SYSTEM_SCRIPTS wasn't included in bpy.utils.script_paths()

===================================================================

M       release/scripts/modules/bpy/utils/__init__.py

===================================================================

diff --git a/release/scripts/modules/bpy/utils/__init__.py 
b/release/scripts/modules/bpy/utils/__init__.py
index 986d8b9..5e2769c 100644
--- a/release/scripts/modules/bpy/utils/__init__.py
+++ b/release/scripts/modules/bpy/utils/__init__.py
@@ -305,15 +305,21 @@ def script_paths(subdir=None, user_pref=True, 
check_all=False):
     """
     scripts = list(_scripts)
 
-    if check_all:
-        # all possible paths
-        base_paths = tuple(_os.path.join(resource_path(res), "scripts")
-                           for res in ('LOCAL', 'USER', 'SYSTEM'))
-    else:
-        # only paths blender uses
-        base_paths = _bpy_script_paths()
+    # Only paths Blender uses.
+    #
+    # Needed this is needed even when 'check_all' is enabled,
+    # so the 'BLENDER_SYSTEM_SCRIPTS' environment variable will be used.
+    base_paths = _bpy_script_paths()
 
-    for path in base_paths + (script_path_user(), script_path_pref()):
+    if check_all:
+        # All possible paths, no duplicates, keep order.
+        base_paths = (
+            *(path for path in (_os.path.join(resource_path(res), "scripts")
+              for res in ('LOCAL', 'USER', 'SYSTEM')) if path not in 
base_paths),
+            *base_paths,
+            )
+
+    for path in (*base_paths, script_path_user(), script_path_pref()):
         if path:
             path = _os.path.normpath(path)
             if path not in scripts and _os.path.isdir(path):

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