Commit: 62b786b3221bc8893d332d03d7593d580eb782d0
Author: Sergey Sharybin
Date:   Mon May 23 12:07:00 2016 +0200
Branches: compositor-2016
https://developer.blender.org/rB62b786b3221bc8893d332d03d7593d580eb782d0

Fix for all OpenGL lights affecting Cycles viewport, regardless of their 
Enabled state

Was a regression since e1b8a5d.

Probably not very optimal fix, but better than a regression anyway.

===================================================================

M       source/blender/gpu/intern/gpu_basic_shader.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_basic_shader.c 
b/source/blender/gpu/intern/gpu_basic_shader.c
index b6fe40a..088dac6 100644
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ b/source/blender/gpu/intern/gpu_basic_shader.c
@@ -552,7 +552,8 @@ void GPU_basic_shader_light_set(int light_num, GPULightData 
*light)
                        GPU_MATERIAL_STATE.lights_directional |= light_bit;
        }
        else {
-               if (USE_GLSL) {
+               /* TODO(sergey): Needs revisit. */
+               if (USE_GLSL || true) {
                        /* glsl shader needs these zero to skip them */
                        const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};

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