Commit: 96e3643cfa9e88692825cae6277229513b85529c
Author: Sergey Sharybin
Date:   Mon May 23 13:38:15 2016 +0200
Branches: compositor-2016
https://developer.blender.org/rB96e3643cfa9e88692825cae6277229513b85529c

Fix T48334: Cycles standalone xml import of uv coordinates

In Cycle standalone, the xml import of uv's is done in a way that
a vertex could only have one unique uv coordinate. In practice it
is most of the time not the case.

Patch by Laurent Boiron, thanks!

===================================================================

M       intern/cycles/app/cycles_xml.cpp

===================================================================

diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index dc0c4f6..f734d01 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -936,9 +936,9 @@ static void xml_read_mesh(const XMLReadState& state, 
pugi::xml_node node)
                        index_offset = 0;
                        for(size_t i = 0; i < nverts.size(); i++) {
                                for(int j = 0; j < nverts[i]-2; j++) {
-                                       int v0 = verts[index_offset];
-                                       int v1 = verts[index_offset + j + 1];
-                                       int v2 = verts[index_offset + j + 2];
+                                       int v0 = index_offset;
+                                       int v1 = index_offset + j + 1;
+                                       int v2 = index_offset + j + 2;
 
                                        assert(v0*2+1 < (int)UV.size());
                                        assert(v1*2+1 < (int)UV.size());

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