Commit: 88ac2d390b98d749f7c330b849b60ba229558ecd
Author: Campbell Barton
Date:   Thu Jun 9 05:44:25 2016 +1000
Branches: master
https://developer.blender.org/rB88ac2d390b98d749f7c330b849b60ba229558ecd

Cleanup: GPU arg wrapping

===================================================================

M       source/blender/gpu/GPU_basic_shader.h
M       source/blender/gpu/GPU_draw.h
M       source/blender/gpu/intern/gpu_basic_shader.c
M       source/blender/gpu/intern/gpu_codegen.c
M       source/blender/gpu/intern/gpu_draw.c

===================================================================

diff --git a/source/blender/gpu/GPU_basic_shader.h 
b/source/blender/gpu/GPU_basic_shader.h
index 1e2db6a..8e38ac8 100644
--- a/source/blender/gpu/GPU_basic_shader.h
+++ b/source/blender/gpu/GPU_basic_shader.h
@@ -93,8 +93,9 @@ if (GPU_basic_shader_use_glsl_get()) { \
 } ((void)0)
 
 
-void GPU_basic_shader_colors(const float diffuse[3], const float specular[3],
-       int shininess, float alpha);
+void GPU_basic_shader_colors(
+        const float diffuse[3], const float specular[3],
+        int shininess, float alpha);
 
 /* Fixed Function Lighting */
 
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 75d6362..bc73238 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -97,8 +97,9 @@ void GPU_clear_tpage(bool force);
  * - this affects fixed functions materials and texface, not glsl */
 
 int GPU_default_lights(void);
-int GPU_scene_object_lights(struct Scene *scene, struct Object *ob,
-       int lay, float viewmat[4][4], int ortho);
+int GPU_scene_object_lights(
+        struct Scene *scene, struct Object *ob,
+        int lay, float viewmat[4][4], int ortho);
 
 /* Text render
  * - based on moving uv coordinates */
@@ -132,13 +133,15 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
 void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, 
int y, int w, int h);
 void GPU_update_images_framechange(void);
 int GPU_update_image_time(struct Image *ima, double time);
-int GPU_verify_image(struct Image *ima,
-       struct ImageUser *iuser, int textarget, int tftile, bool compare, bool 
mipmap, bool is_data);
-void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, 
int rectw, int recth,
-       int textarget, bool mipmap, bool use_hight_bit_depth, struct Image 
*ima);
+int GPU_verify_image(
+        struct Image *ima, struct ImageUser *iuser,
+        int textarget, int tftile, bool compare, bool mipmap, bool is_data);
+void GPU_create_gl_tex(
+        unsigned int *bind, unsigned int *rect, float *frect, int rectw, int 
recth,
+        int textarget, bool mipmap, bool use_hight_bit_depth, struct Image 
*ima);
 void GPU_create_gl_tex_compressed(
-       unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
-       int textarget, struct Image *ima, struct ImBuf *ibuf);
+        unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
+        int textarget, struct Image *ima, struct ImBuf *ibuf);
 bool GPU_upload_dxt_texture(struct ImBuf *ibuf);
 void GPU_free_image(struct Image *ima);
 void GPU_free_images(void);
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c 
b/source/blender/gpu/intern/gpu_basic_shader.c
index b066922..4be50a0 100644
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ b/source/blender/gpu/intern/gpu_basic_shader.c
@@ -521,8 +521,9 @@ int GPU_basic_shader_bound_options(void)
 
 /* Material Colors */
 
-void GPU_basic_shader_colors(const float diffuse[3], const float specular[3],
-       int shininess, float alpha)
+void GPU_basic_shader_colors(
+        const float diffuse[3], const float specular[3],
+        int shininess, float alpha)
 {
        float gl_diffuse[4], gl_specular[4];
 
diff --git a/source/blender/gpu/intern/gpu_codegen.c 
b/source/blender/gpu/intern/gpu_codegen.c
index 58ef406..3c028ff 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -86,8 +86,10 @@ typedef struct GPUFunction {
 } GPUFunction;
 
 /* Indices match the GPUType enum */
-static const char *GPU_DATATYPE_STR[17] = {"", "float", "vec2", "vec3", "vec4",
-       NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, 
"mat4"};
+static const char *GPU_DATATYPE_STR[17] = {
+       "", "float", "vec2", "vec3", "vec4",
+       NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, 
"mat4",
+};
 
 /* GLSL code parsing for finding function definitions.
  * These are stored in a hash for lookup when creating a material. */
diff --git a/source/blender/gpu/intern/gpu_draw.c 
b/source/blender/gpu/intern/gpu_draw.c
index bb45c3e..c1247db 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -562,7 +562,9 @@ static void gpu_verify_high_bit_srgb_buffer(float 
*srgb_frect,
        }
 }
 
-int GPU_verify_image(Image *ima, ImageUser *iuser, int textarget, int tftile, 
bool compare, bool mipmap, bool is_data)
+int GPU_verify_image(
+        Image *ima, ImageUser *iuser,
+        int textarget, int tftile, bool compare, bool mipmap, bool is_data)
 {
        unsigned int *bind = NULL;
        int tpx = 0, tpy = 0;
@@ -844,8 +846,9 @@ static void gpu_del_cube_map(void **cube_map)
 }
 
 /* Image *ima can be NULL */
-void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, 
int rectw, int recth,
-       int textarget, bool mipmap, bool use_high_bit_depth, Image *ima)
+void GPU_create_gl_tex(
+        unsigned int *bind, unsigned int *rect, float *frect, int rectw, int 
recth,
+        int textarget, bool mipmap, bool use_high_bit_depth, Image *ima)
 {
        ImBuf *ibuf = NULL;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to