Commit: efd547f3da10a247fdcff66e74f9b98ec3abdd39
Author: Campbell Barton
Date:   Fri Jun 10 06:08:39 2016 +1000
Branches: master
https://developer.blender.org/rBefd547f3da10a247fdcff66e74f9b98ec3abdd39

GPU: avoid multiple bind calls in GPU_draw_pbvh_buffers

Also add utility functions: GPU_basic_shader_bind_enable/disable
so we don't have to get the previous state every time and manipulate it

===================================================================

M       source/blender/editors/interface/interface_draw.c
M       source/blender/gpu/GPU_basic_shader.h
M       source/blender/gpu/intern/gpu_basic_shader.c
M       source/blender/gpu/intern/gpu_buffers.c

===================================================================

diff --git a/source/blender/editors/interface/interface_draw.c 
b/source/blender/editors/interface/interface_draw.c
index d78b418..3afea54 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1205,8 +1205,7 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors 
*wcol, const rcti *rect)
                
                qobj = gluNewQuadric();
                gluQuadricDrawStyle(qobj, GLU_FILL);
-               int bound_options = GPU_basic_shader_bound_options();
-               GPU_basic_shader_bind(bound_options);
+               GPU_basic_shader_bind(GPU_basic_shader_bound_options());
                gluSphere(qobj, 100.0, 32, 24);
                gluDeleteQuadric(qobj);
                
diff --git a/source/blender/gpu/GPU_basic_shader.h 
b/source/blender/gpu/GPU_basic_shader.h
index 6c78aec..d9bf3d1 100644
--- a/source/blender/gpu/GPU_basic_shader.h
+++ b/source/blender/gpu/GPU_basic_shader.h
@@ -76,6 +76,9 @@ void GPU_basic_shaders_init(void);
 void GPU_basic_shaders_exit(void);
 
 void GPU_basic_shader_bind(int options);
+void GPU_basic_shader_bind_enable(int options);
+void GPU_basic_shader_bind_disable(int options);
+
 int GPU_basic_shader_bound_options(void);
 
 /* Only use for small blocks of code that don't support glsl shader. */
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c 
b/source/blender/gpu/intern/gpu_basic_shader.c
index c5a2d07..1e60944 100644
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ b/source/blender/gpu/intern/gpu_basic_shader.c
@@ -520,6 +520,16 @@ void GPU_basic_shader_bind(int options)
        GPU_MATERIAL_STATE.bound_options = options;
 }
 
+void GPU_basic_shader_bind_enable(int options)
+{
+       GPU_basic_shader_bind(GPU_MATERIAL_STATE.bound_options | options);
+}
+
+void GPU_basic_shader_bind_disable(int options)
+{
+       GPU_basic_shader_bind(GPU_MATERIAL_STATE.bound_options & ~options);
+}
+
 int GPU_basic_shader_bound_options(void)
 {
        /* ideally this should disappear, anything that uses this is making 
fragile
diff --git a/source/blender/gpu/intern/gpu_buffers.c 
b/source/blender/gpu/intern/gpu_buffers.c
index 35bfc68..36d297f 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1843,15 +1843,15 @@ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, 
DMSetMaterial setMaterial,
        if (buffers->vert_buf) {
                char *base = NULL;
                char *index_base = NULL;
-               int bound_options = 0;
+               /* weak inspection of bound options, should not be necessary 
ideally */
+               const int bound_options_old = GPU_basic_shader_bound_options();
+               int bound_options_new = 0;
                glEnableClientState(GL_VERTEX_ARRAY);
                if (!wireframe) {
                        glEnableClientState(GL_NORMAL_ARRAY);
                        glEnableClientState(GL_COLOR_ARRAY);
 
-                       /* weak inspection of bound options, should not be 
necessary ideally */
-                       bound_options = GPU_basic_shader_bound_options();
-                       GPU_basic_shader_bind(bound_options | 
GPU_SHADER_USE_COLOR);
+                       bound_options_new |= GPU_SHADER_USE_COLOR;
                }
 
                GPU_buffer_bind(buffers->vert_buf, GPU_BINDING_ARRAY);
@@ -1867,9 +1867,13 @@ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, 
DMSetMaterial setMaterial,
                        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
                }
                else {
-                       bound_options = GPU_basic_shader_bound_options();
-                       GPU_basic_shader_bind(bound_options | ((buffers->smooth 
|| buffers->face_indices_len) ?
-                                             0 : GPU_SHADER_FLAT_NORMAL));
+                       if ((buffers->smooth == false) && 
(buffers->face_indices_len == 0)) {
+                               bound_options_new |= GPU_SHADER_FLAT_NORMAL;
+                       }
+               }
+
+               if (bound_options_new & ~bound_options_old) {
+                       GPU_basic_shader_bind(bound_options_old | 
bound_options_new);
                }
 
                if (buffers->tot_quad) {
@@ -1944,7 +1948,10 @@ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, 
DMSetMaterial setMaterial,
                if (!wireframe) {
                        glDisableClientState(GL_NORMAL_ARRAY);
                        glDisableClientState(GL_COLOR_ARRAY);
-                       GPU_basic_shader_bind(bound_options);
+               }
+
+               if (bound_options_new & ~bound_options_old) {
+                       GPU_basic_shader_bind(bound_options_old);
                }
        }
 }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to