Commit: af077706fb8dd0b8468955068f28b0b794f6430a
Author: Campbell Barton
Date:   Fri Jun 10 06:48:43 2016 +1000
Branches: master
https://developer.blender.org/rBaf077706fb8dd0b8468955068f28b0b794f6430a

Remove redundant GL attribute push/pop

Stipple isnt left on during object drawing

===================================================================

M       source/blender/editors/space_view3d/drawobject.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawobject.c 
b/source/blender/editors/space_view3d/drawobject.c
index 5d1c0bf..e61ef0c 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1924,8 +1924,6 @@ static void drawcamera_stereo3d(
 
        if (is_stereo3d_cameras) {
                /* draw connecting lines */
-               glPushAttrib(GL_ENABLE_BIT);
-
                glLineStipple(2, 0xAAAA);
                glEnable(GL_LINE_STIPPLE);
 
@@ -1933,7 +1931,6 @@ static void drawcamera_stereo3d(
                glVertex3fv(origin[0]);
                glVertex3fv(origin[1]);
                glEnd();
-               glPopAttrib();
        }
 
        /* draw convergence plane */

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