Commit: 1cd3676d4df288153d1ff47f5402d74b929b2be0
Author: Thomas Dinges
Date:   Sun Jun 12 00:01:57 2016 +0200
Branches: master
https://developer.blender.org/rB1cd3676d4df288153d1ff47f5402d74b929b2be0

Cleanup, remove unneeded variable.

===================================================================

M       intern/cycles/render/nodes.cpp

===================================================================

diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 23cd4f0..d018c4f 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -749,10 +749,9 @@ void SkyTextureNode::compile(SVMCompiler& compiler)
                assert(false);
 
        int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
-       int sky_model = type;
 
        compiler.stack_assign(color_out);
-       compiler.add_node(NODE_TEX_SKY, vector_offset, 
compiler.stack_assign(color_out), sky_model);
+       compiler.add_node(NODE_TEX_SKY, vector_offset, 
compiler.stack_assign(color_out), type);
        compiler.add_node(__float_as_uint(sunsky.phi), 
__float_as_uint(sunsky.theta), __float_as_uint(sunsky.radiance_x), 
__float_as_uint(sunsky.radiance_y));
        compiler.add_node(__float_as_uint(sunsky.radiance_z), 
__float_as_uint(sunsky.config_x[0]), __float_as_uint(sunsky.config_x[1]), 
__float_as_uint(sunsky.config_x[2]));
        compiler.add_node(__float_as_uint(sunsky.config_x[3]), 
__float_as_uint(sunsky.config_x[4]), __float_as_uint(sunsky.config_x[5]), 
__float_as_uint(sunsky.config_x[6]));
@@ -770,7 +769,6 @@ void SkyTextureNode::compile(OSLCompiler& compiler)
        tex_mapping.compile(compiler);
 
        SunSky sunsky;
-
        if(type == NODE_SKY_OLD)
                sky_texture_precompute_old(&sunsky, sun_direction, turbidity);
        else if(type == NODE_SKY_NEW)

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