Commit: 3fd9aa8efd1501f63eae0cd4f5a4b7a260d465cf
Author: Sergey Sharybin
Date:   Mon Jun 13 18:21:12 2016 +0200
Branches: cycles_bvh
https://developer.blender.org/rB3fd9aa8efd1501f63eae0cd4f5a4b7a260d465cf

Cycles: Some more comments

===================================================================

M       intern/cycles/render/mesh.cpp

===================================================================

diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 8034a20..9f4b442 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1339,6 +1339,9 @@ void MeshManager::device_update(Device *device, 
DeviceScene *dscene, Scene *scen
        /* update displacement */
        bool displacement_done = false;
 
+       /* TODO(sergey): With current arrays formulation true displacement will
+        * crash. Need some magic to avoid this.
+        */
        foreach(Mesh *mesh, scene->meshes)
                if(mesh->need_update && displace(device, dscene, scene, mesh, 
progress))
                        displacement_done = true;

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