Commit: 3fd9aa8efd1501f63eae0cd4f5a4b7a260d465cf
Author: Sergey Sharybin
Date: Mon Jun 13 18:21:12 2016 +0200
Branches: cycles_bvh
https://developer.blender.org/rB3fd9aa8efd1501f63eae0cd4f5a4b7a260d465cf
Cycles: Some more comments
===================================================================
M intern/cycles/render/mesh.cpp
===================================================================
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 8034a20..9f4b442 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1339,6 +1339,9 @@ void MeshManager::device_update(Device *device,
DeviceScene *dscene, Scene *scen
/* update displacement */
bool displacement_done = false;
+ /* TODO(sergey): With current arrays formulation true displacement will
+ * crash. Need some magic to avoid this.
+ */
foreach(Mesh *mesh, scene->meshes)
if(mesh->need_update && displace(device, dscene, scene, mesh,
progress))
displacement_done = true;
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