Commit: 2383cc827a9b8a0317d342fa7ceb2576f495fba0
Author: Thomas Dinges
Date:   Thu Jun 16 14:17:09 2016 +0200
Branches: experimental-build
https://developer.blender.org/rB2383cc827a9b8a0317d342fa7ceb2576f495fba0

Revert "And again, after Windows compile fix..."

This reverts commit f36a7b8ca4e9d006136370d69da177eee7f61c72.

===================================================================

M       intern/cycles/blender/blender_shader.cpp
M       intern/cycles/kernel/CMakeLists.txt
M       intern/cycles/kernel/closure/bsdf.h
M       intern/cycles/kernel/closure/bsdf_util.h
M       intern/cycles/kernel/kernel_bake.h
M       intern/cycles/kernel/kernel_emission.h
M       intern/cycles/kernel/kernel_path.h
M       intern/cycles/kernel/kernel_path_branched.h
M       intern/cycles/kernel/kernel_shader.h
M       intern/cycles/kernel/kernel_shadow.h
M       intern/cycles/kernel/kernel_subsurface.h
M       intern/cycles/kernel/kernel_types.h
M       intern/cycles/kernel/split/kernel_shader_eval.h
M       intern/cycles/kernel/svm/svm_closure.h
M       intern/cycles/kernel/svm/svm_types.h
M       intern/cycles/render/nodes.cpp
M       intern/cycles/util/util_math.h
M       source/blender/makesdna/DNA_node_types.h
M       source/blender/makesrna/intern/rna_nodetree.c

===================================================================

diff --git a/intern/cycles/blender/blender_shader.cpp 
b/intern/cycles/blender/blender_shader.cpp
index fbf7ee6..78a28b7 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -393,9 +393,6 @@ static ShaderNode *add_node(Scene *scene,
                        case BL::ShaderNodeBsdfAnisotropic::distribution_GGX:
                                aniso->distribution = 
CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID;
                                break;
-                       case 
BL::ShaderNodeBsdfAnisotropic::distribution_MULTI_GGX:
-                               aniso->distribution = 
CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID;
-                               break;
                        case 
BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY:
                                aniso->distribution = 
CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID;
                                break;
@@ -442,9 +439,6 @@ static ShaderNode *add_node(Scene *scene,
                        case 
BL::ShaderNodeBsdfGlossy::distribution_ASHIKHMIN_SHIRLEY:
                                glossy->distribution = 
CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID;
                                break;
-                       case BL::ShaderNodeBsdfGlossy::distribution_MULTI_GGX:
-                               glossy->distribution = 
CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID;
-                               break;
                }
                node = glossy;
        }
@@ -461,9 +455,6 @@ static ShaderNode *add_node(Scene *scene,
                        case BL::ShaderNodeBsdfGlass::distribution_GGX:
                                glass->distribution = 
CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID;
                                break;
-                       case BL::ShaderNodeBsdfGlass::distribution_MULTI_GGX:
-                               glass->distribution = 
CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
-                               break;
                }
                node = glass;
        }
@@ -478,8 +469,6 @@ static ShaderNode *add_node(Scene *scene,
                                refraction->distribution = 
CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
                                break;
                        case BL::ShaderNodeBsdfRefraction::distribution_GGX:
-                       /* Multiscattering GGX isn't supported for the 
Refraction BSDF. */
-                       case 
BL::ShaderNodeBsdfRefraction::distribution_MULTI_GGX:
                                refraction->distribution = 
CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
                                break;
                }
diff --git a/intern/cycles/kernel/CMakeLists.txt 
b/intern/cycles/kernel/CMakeLists.txt
index 4f41ee0..61c484d 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -76,8 +76,6 @@ set(SRC_CLOSURE_HEADERS
        closure/bsdf_diffuse.h
        closure/bsdf_diffuse_ramp.h
        closure/bsdf_microfacet.h
-       closure/bsdf_microfacet_multi.h
-       closure/bsdf_microfacet_multi_impl.h
        closure/bsdf_oren_nayar.h
        closure/bsdf_phong_ramp.h
        closure/bsdf_reflection.h
diff --git a/intern/cycles/kernel/closure/bsdf.h 
b/intern/cycles/kernel/closure/bsdf.h
index f318a61..f0add80 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -20,7 +20,6 @@
 #include "../closure/bsdf_phong_ramp.h"
 #include "../closure/bsdf_diffuse_ramp.h"
 #include "../closure/bsdf_microfacet.h"
-#include "../closure/bsdf_microfacet_multi.h"
 #include "../closure/bsdf_reflection.h"
 #include "../closure/bsdf_refraction.h"
 #include "../closure/bsdf_transparent.h"
@@ -36,7 +35,7 @@
 
 CCL_NAMESPACE_BEGIN
 
-ccl_device int bsdf_sample(KernelGlobals *kg, ShaderData *sd, const 
ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, 
differential3 *domega_in, float *pdf)
+ccl_device int bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const 
ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, 
differential3 *domega_in, float *pdf)
 {
        int label;
 
@@ -86,14 +85,6 @@ ccl_device int bsdf_sample(KernelGlobals *kg, ShaderData 
*sd, const ShaderClosur
                        label = bsdf_microfacet_ggx_sample(kg, sc, 
ccl_fetch(sd, Ng), ccl_fetch(sd, I), ccl_fetch(sd, dI).dx, ccl_fetch(sd, 
dI).dy, randu, randv,
                                eval, omega_in, &domega_in->dx, &domega_in->dy, 
pdf);
                        break;
-               case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
-                       label = bsdf_microfacet_multi_ggx_sample(kg, sc, 
ccl_fetch(sd, Ng), ccl_fetch(sd, I), ccl_fetch(sd, dI).dx, ccl_fetch(sd, 
dI).dy, randu, randv,
-                               eval, omega_in,  &domega_in->dx, 
&domega_in->dy, pdf, &ccl_fetch(sd, lcg_state));
-                       break;
-               case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
-                       label = bsdf_microfacet_multi_ggx_glass_sample(kg, sc, 
ccl_fetch(sd, Ng), ccl_fetch(sd, I), ccl_fetch(sd, dI).dx, ccl_fetch(sd, 
dI).dy, randu, randv,
-                               eval, omega_in,  &domega_in->dx, 
&domega_in->dy, pdf, &ccl_fetch(sd, lcg_state));
-                       break;
                case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
                case CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID:
                case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
@@ -139,7 +130,7 @@ ccl_device int bsdf_sample(KernelGlobals *kg, ShaderData 
*sd, const ShaderClosur
        return label;
 }
 
-ccl_device float3 bsdf_eval(KernelGlobals *kg, ShaderData *sd, const 
ShaderClosure *sc, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const 
ShaderClosure *sc, const float3 omega_in, float *pdf)
 {
        float3 eval;
 
@@ -181,12 +172,6 @@ ccl_device float3 bsdf_eval(KernelGlobals *kg, ShaderData 
*sd, const ShaderClosu
                        case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
                                eval = bsdf_microfacet_ggx_eval_reflect(sc, 
ccl_fetch(sd, I), omega_in, pdf);
                                break;
-                       case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
-                               eval = 
bsdf_microfacet_multi_ggx_eval_reflect(sc, ccl_fetch(sd, I), omega_in, pdf, 
&ccl_fetch(sd, lcg_state));
-                               break;
-                       case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
-                               eval = 
bsdf_microfacet_multi_ggx_glass_eval_reflect(sc, ccl_fetch(sd, I), omega_in, 
pdf, &ccl_fetch(sd, lcg_state));
-                               break;
                        case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
                        case CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID:
                        case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
@@ -249,12 +234,6 @@ ccl_device float3 bsdf_eval(KernelGlobals *kg, ShaderData 
*sd, const ShaderClosu
                        case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
                                eval = bsdf_microfacet_ggx_eval_transmit(sc, 
ccl_fetch(sd, I), omega_in, pdf);
                                break;
-                       case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
-                               eval = 
bsdf_microfacet_multi_ggx_eval_transmit(sc, ccl_fetch(sd, I), omega_in, pdf, 
&ccl_fetch(sd, lcg_state));
-                               break;
-                       case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
-                               eval = 
bsdf_microfacet_multi_ggx_glass_eval_transmit(sc, ccl_fetch(sd, I), omega_in, 
pdf, &ccl_fetch(sd, lcg_state));
-                               break;
                        case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
                        case CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID:
                        case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
@@ -307,10 +286,6 @@ ccl_device void bsdf_blur(KernelGlobals *kg, ShaderClosure 
*sc, float roughness)
 
 #ifdef __SVM__
        switch(sc->type) {
-               case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
-               case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
-                       bsdf_microfacet_multi_ggx_blur(sc, roughness);
-                       break;
                case CLOSURE_BSDF_MICROFACET_GGX_ID:
                case CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID:
                case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
diff --git a/intern/cycles/kernel/closure/bsdf_util.h 
b/intern/cycles/kernel/closure/bsdf_util.h
index 89b1998..05816ba 100644
--- a/intern/cycles/kernel/closure/bsdf_util.h
+++ b/intern/cycles/kernel/closure/bsdf_util.h
@@ -111,9 +111,10 @@ ccl_device float fresnel_dielectric_cos(float cosi, float 
eta)
        return 1.0f; // TIR(no refracted component)
 }
 
+#if 0
 ccl_device float3 fresnel_conductor(float cosi, const float3 eta, const float3 
k)
 {
-       float3 cosi2 = make_float3(cosi*cosi, cosi*cosi, cosi*cosi);
+       float3 cosi2 = make_float3(cosi*cosi);
        float3 one = make_float3(1.0f, 1.0f, 1.0f);
        float3 tmp_f = eta * eta + k * k;
        float3 tmp = tmp_f * cosi2;
@@ -123,6 +124,7 @@ ccl_device float3 fresnel_conductor(float cosi, const 
float3 eta, const float3 k
                                        (tmp_f + (2.0f * eta * cosi) + cosi2);
        return(Rparl2 + Rperp2) * 0.5f;
 }
+#endif
 
 ccl_device float smooth_step(float edge0, float edge1, float x)
 {
diff --git a/intern/cycles/kernel/kernel_bake.h 
b/intern/cycles/kernel/kernel_bake.h
index 9ee0b09..8d05bef 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -48,7 +48,7 @@ ccl_device void compute_light_pass(KernelGlobals *kg, 
ShaderData *sd, PathRadian
 
        /* evaluate surface shader */
        float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);
-       shader_eval_surface(kg, sd, &rng, &state, rbsdf, state.flag, 
SHADER_CONTEXT_MAIN);
+       shader_eval_surface(kg, sd, &state, rbsdf, state.flag, 
SHADER_CONTEXT_MAIN);
 
        /* TODO, disable the closures we won't need */
 
@@ -220,7 +220,6 @@ ccl_device_inline float3 
kernel_bake_shader_bsdf(KernelGlobals *kg,
 
 ccl_device float3 kernel_bake_evaluate_direct_indirect(KernelGlobals *kg,
                                                        ShaderData *sd,
-                                                       RNG *rng,
                                                        PathState *state,
                                                        float3 direct,
                                                        float3 indirect,
@@ -240,12 +239,12 @@ ccl_device float3 
kernel_bake_evaluate_direct_indirect(KernelGlobals *kg,
                }
                else {
                        /* surface color of the pass only */
-                       shader_eval_surface(kg, sd, rng, state, 0.0f, 0, 
SHADER_CONTEXT_MAIN);
+                       shader_eval_surface(kg, sd, state, 0.0f, 0, 
SHADER_CONTEXT_MAIN);
                        return kernel_bake_shader_bsdf(kg, sd, type);
                }
        }
        else {
-               shader_eval_surface(kg, sd, rng, state, 0.0f, 0, 
SHADER_CONTEXT_MAIN);
+               shader_eval_surface(kg, sd, state, 0.0f, 0, 
SHADER_CONTEXT_MAIN);
                color = kernel_bake_shader_bsdf(kg, sd, type);
        }
 
@@ -337,7 +336,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, 
ccl_global uint4 *input,
                case SHADER_EVAL_NORMAL:
                {
                        if((sd.flag & SD_HAS_BUMP)) {
-                               shader_eval_surface(kg, &sd, &rng, &state, 0.f, 
0, SHADER_CONTEXT_MAIN);
+                               shader_eval_surface(kg, &sd, &state, 0.f, 0, 
SHADER_CONTEXT_MAIN);
                        }
 
                        /* compression: normal = (2 * color) - 1 */
@@ -351,7 +350,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, 
ccl_global uint4 *input,
                }
                case SHADER_EVAL_EMISSION:
                {
-                       shader_eval_surface(kg, &sd, &rng, &state, 0.f, 0, 
SHADER_CONTEXT_EMISSION);
+                       shader_eval_surface(kg, &sd, &state, 0.f, 0, 
SHADER_CONTEXT_EMISSION);
                        out = shader_emissive_eval(kg, &sd);
                        break;
                }
@@ -404,7 +403,6 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, 
ccl_global uint4 *input,
                {
                        out = kernel_bake_

@@ Diff output truncated at 10240 characters. @@

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