Commit: f0c7a2a25cfc905fa00e5551f6bd614159de589f
Author: Lukas Stockner
Date: Fri Jun 17 05:20:47 2016 +0200
Branches: master
https://developer.blender.org/rBf0c7a2a25cfc905fa00e5551f6bd614159de589f
Fix T48657: Incorrect render with Cycles (CPU) using texture
The sockets of the RGB to BW node were set to the wrong type after the recent
node refactor.
===================================================================
M intern/cycles/render/nodes.cpp
===================================================================
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 1157a12..a2e5171 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1564,8 +1564,8 @@ NODE_DEFINE(RGBToBWNode)
{
NodeType* type = NodeType::add("rgb_to_bw", create, NodeType::SHADER);
- SOCKET_IN_POINT(color, "Color", make_float3(0.0f, 0.0f, 0.0f));
- SOCKET_OUT_POINT(val, "Val");
+ SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f));
+ SOCKET_OUT_FLOAT(val, "Val");
return type;
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs