Commit: e8e8dcc84015e90d58e41047478b68b62752e343
Author: Nathan Vollmer
Date:   Sat Jun 18 02:28:51 2016 -0600
Branches: soc-2016-pbvh-painting
https://developer.blender.org/rBe8e8dcc84015e90d58e41047478b68b62752e343

Did a little cleanup. Noticed I

===================================================================

M       source/blender/editors/sculpt_paint/sculpt.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt.c 
b/source/blender/editors/sculpt_paint/sculpt.c
index b79efb3..ef4c006 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4355,22 +4355,11 @@ bool sculpt_stroke_get_location(bContext *C, float 
out[3], const float mouse[2])
        BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd,
                ray_start, ray_normal, srd.original);
 
-       /* for vwpaint */
-       // Needs to be moved. After getting 3D location, iterate through leaves 
and determine 
-       //which are within the brush region
-       //if (cache && srd.hit) {
-       //      if (cache->nodes[0] == srd.node) cache->didNodeChange = false;
-               //else { 
-                       //cache->nodes[0] = srd.node;
-                       //cache->didNodeChange = true;
-               //}
-       //}
-       //else if (cache) cache->nodes[0] = NULL;
-
        copy_v3_v3(out, ray_normal);
        mul_v3_fl(out, srd.dist);
        add_v3_v3(out, ray_start);
 
+       //used in vwpaint
        if (cache && srd.hit){
                copy_v3_v3(cache->location, out);
        }

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