Commit: f7bada00a73e3117b46742ece279fc95bac7e81f
Author: Alexander Gavrilov
Date:   Sun Jun 19 13:28:50 2016 +0300
Branches: master
https://developer.blender.org/rBf7bada00a73e3117b46742ece279fc95bac7e81f

Cycles: add constant folding for more color operation nodes.

Invert, brightness & constrast, separate/combine and Mix RGB blend modes
and clamping.

===================================================================

M       intern/cycles/kernel/svm/svm.h
M       intern/cycles/kernel/svm/svm_brightness.h
A       intern/cycles/kernel/svm/svm_color_util.h
M       intern/cycles/kernel/svm/svm_mix.h
M       intern/cycles/render/nodes.cpp
M       intern/cycles/render/nodes.h

===================================================================

diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 543e31b..de7e03e 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -142,6 +142,7 @@ CCL_NAMESPACE_END
 #include "svm_noise.h"
 #include "svm_texture.h"
 
+#include "svm_color_util.h"
 #include "svm_math_util.h"
 
 #include "svm_attribute.h"
diff --git a/intern/cycles/kernel/svm/svm_brightness.h 
b/intern/cycles/kernel/svm/svm_brightness.h
index e4d545a..d71b0ee 100644
--- a/intern/cycles/kernel/svm/svm_brightness.h
+++ b/intern/cycles/kernel/svm/svm_brightness.h
@@ -25,12 +25,7 @@ ccl_device void svm_node_brightness(ShaderData *sd, float 
*stack, uint in_color,
        float brightness = stack_load_float(stack, bright_offset);
        float contrast  = stack_load_float(stack, contrast_offset);
 
-       float a = 1.0f + contrast;
-       float b = brightness - contrast*0.5f;
-
-       color.x = max(a*color.x + b, 0.0f);
-       color.y = max(a*color.y + b, 0.0f);
-       color.z = max(a*color.z + b, 0.0f);
+       color = svm_brightness_contrast(color, brightness, contrast);
 
        if(stack_valid(out_color))
                stack_store_float3(stack, out_color, color);
diff --git a/intern/cycles/kernel/svm/svm_mix.h 
b/intern/cycles/kernel/svm/svm_color_util.h
similarity index 93%
copy from intern/cycles/kernel/svm/svm_mix.h
copy to intern/cycles/kernel/svm/svm_color_util.h
index 7cbda11..258cdeb 100644
--- a/intern/cycles/kernel/svm/svm_mix.h
+++ b/intern/cycles/kernel/svm/svm_color_util.h
@@ -290,19 +290,16 @@ ccl_device_noinline float3 svm_mix(NodeMix type, float 
fac, float3 c1, float3 c2
        return make_float3(0.0f, 0.0f, 0.0f);
 }
 
-/* Node */
-
-ccl_device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, 
uint fac_offset, uint c1_offset, uint c2_offset, int *offset)
+ccl_device_inline float3 svm_brightness_contrast(float3 color, float 
brightness, float contrast)
 {
-       /* read extra data */
-       uint4 node1 = read_node(kg, offset);
+       float a = 1.0f + contrast;
+       float b = brightness - contrast*0.5f;
 
-       float fac = stack_load_float(stack, fac_offset);
-       float3 c1 = stack_load_float3(stack, c1_offset);
-       float3 c2 = stack_load_float3(stack, c2_offset);
-       float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2);
+       color.x = max(a*color.x + b, 0.0f);
+       color.y = max(a*color.y + b, 0.0f);
+       color.z = max(a*color.z + b, 0.0f);
 
-       stack_store_float3(stack, node1.z, result);
+       return color;
 }
 
 CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_mix.h 
b/intern/cycles/kernel/svm/svm_mix.h
index 7cbda11..022a68d 100644
--- a/intern/cycles/kernel/svm/svm_mix.h
+++ b/intern/cycles/kernel/svm/svm_mix.h
@@ -16,280 +16,6 @@
 
 CCL_NAMESPACE_BEGIN
 
-ccl_device float3 svm_mix_blend(float t, float3 col1, float3 col2)
-{
-       return interp(col1, col2, t);
-}
-
-ccl_device float3 svm_mix_add(float t, float3 col1, float3 col2)
-{
-       return interp(col1, col1 + col2, t);
-}
-
-ccl_device float3 svm_mix_mul(float t, float3 col1, float3 col2)
-{
-       return interp(col1, col1 * col2, t);
-}
-
-ccl_device float3 svm_mix_screen(float t, float3 col1, float3 col2)
-{
-       float tm = 1.0f - t;
-       float3 one = make_float3(1.0f, 1.0f, 1.0f);
-       float3 tm3 = make_float3(tm, tm, tm);
-
-       return one - (tm3 + t*(one - col2))*(one - col1);
-}
-
-ccl_device float3 svm_mix_overlay(float t, float3 col1, float3 col2)
-{
-       float tm = 1.0f - t;
-
-       float3 outcol = col1;
-
-       if(outcol.x < 0.5f)
-               outcol.x *= tm + 2.0f*t*col2.x;
-       else
-               outcol.x = 1.0f - (tm + 2.0f*t*(1.0f - col2.x))*(1.0f - 
outcol.x);
-
-       if(outcol.y < 0.5f)
-               outcol.y *= tm + 2.0f*t*col2.y;
-       else
-               outcol.y = 1.0f - (tm + 2.0f*t*(1.0f - col2.y))*(1.0f - 
outcol.y);
-
-       if(outcol.z < 0.5f)
-               outcol.z *= tm + 2.0f*t*col2.z;
-       else
-               outcol.z = 1.0f - (tm + 2.0f*t*(1.0f - col2.z))*(1.0f - 
outcol.z);
-       
-       return outcol;
-}
-
-ccl_device float3 svm_mix_sub(float t, float3 col1, float3 col2)
-{
-       return interp(col1, col1 - col2, t);
-}
-
-ccl_device float3 svm_mix_div(float t, float3 col1, float3 col2)
-{
-       float tm = 1.0f - t;
-
-       float3 outcol = col1;
-
-       if(col2.x != 0.0f) outcol.x = tm*outcol.x + t*outcol.x/col2.x;
-       if(col2.y != 0.0f) outcol.y = tm*outcol.y + t*outcol.y/col2.y;
-       if(col2.z != 0.0f) outcol.z = tm*outcol.z + t*outcol.z/col2.z;
-
-       return outcol;
-}
-
-ccl_device float3 svm_mix_diff(float t, float3 col1, float3 col2)
-{
-       return interp(col1, fabs(col1 - col2), t);
-}
-
-ccl_device float3 svm_mix_dark(float t, float3 col1, float3 col2)
-{
-       return min(col1, col2)*t + col1*(1.0f - t);
-}
-
-ccl_device float3 svm_mix_light(float t, float3 col1, float3 col2)
-{
-       return max(col1, col2*t);
-}
-
-ccl_device float3 svm_mix_dodge(float t, float3 col1, float3 col2)
-{
-       float3 outcol = col1;
-
-       if(outcol.x != 0.0f) {
-               float tmp = 1.0f - t*col2.x;
-               if(tmp <= 0.0f)
-                       outcol.x = 1.0f;
-               else if((tmp = outcol.x/tmp) > 1.0f)
-                       outcol.x = 1.0f;
-               else
-                       outcol.x = tmp;
-       }
-       if(outcol.y != 0.0f) {
-               float tmp = 1.0f - t*col2.y;
-               if(tmp <= 0.0f)
-                       outcol.y = 1.0f;
-               else if((tmp = outcol.y/tmp) > 1.0f)
-                       outcol.y = 1.0f;
-               else
-                       outcol.y = tmp;
-       }
-       if(outcol.z != 0.0f) {
-               float tmp = 1.0f - t*col2.z;
-               if(tmp <= 0.0f)
-                       outcol.z = 1.0f;
-               else if((tmp = outcol.z/tmp) > 1.0f)
-                       outcol.z = 1.0f;
-               else
-                       outcol.z = tmp;
-       }
-
-       return outcol;
-}
-
-ccl_device float3 svm_mix_burn(float t, float3 col1, float3 col2)
-{
-       float tmp, tm = 1.0f - t;
-
-       float3 outcol = col1;
-
-       tmp = tm + t*col2.x;
-       if(tmp <= 0.0f)
-               outcol.x = 0.0f;
-       else if((tmp = (1.0f - (1.0f - outcol.x)/tmp)) < 0.0f)
-               outcol.x = 0.0f;
-       else if(tmp > 1.0f)
-               outcol.x = 1.0f;
-       else
-               outcol.x = tmp;
-
-       tmp = tm + t*col2.y;
-       if(tmp <= 0.0f)
-               outcol.y = 0.0f;
-       else if((tmp = (1.0f - (1.0f - outcol.y)/tmp)) < 0.0f)
-               outcol.y = 0.0f;
-       else if(tmp > 1.0f)
-               outcol.y = 1.0f;
-       else
-               outcol.y = tmp;
-
-       tmp = tm + t*col2.z;
-       if(tmp <= 0.0f)
-               outcol.z = 0.0f;
-       else if((tmp = (1.0f - (1.0f - outcol.z)/tmp)) < 0.0f)
-               outcol.z = 0.0f;
-       else if(tmp > 1.0f)
-               outcol.z = 1.0f;
-       else
-               outcol.z = tmp;
-       
-       return outcol;
-}
-
-ccl_device float3 svm_mix_hue(float t, float3 col1, float3 col2)
-{
-       float3 outcol = col1;
-
-       float3 hsv2 = rgb_to_hsv(col2);
-
-       if(hsv2.y != 0.0f) {
-               float3 hsv = rgb_to_hsv(outcol);
-               hsv.x = hsv2.x;
-               float3 tmp = hsv_to_rgb(hsv); 
-
-               outcol = interp(outcol, tmp, t);
-       }
-
-       return outcol;
-}
-
-ccl_device float3 svm_mix_sat(float t, float3 col1, float3 col2)
-{
-       float tm = 1.0f - t;
-
-       float3 outcol = col1;
-
-       float3 hsv = rgb_to_hsv(outcol);
-
-       if(hsv.y != 0.0f) {
-               float3 hsv2 = rgb_to_hsv(col2);
-
-               hsv.y = tm*hsv.y + t*hsv2.y;
-               outcol = hsv_to_rgb(hsv);
-       }
-
-       return outcol;
-}
-
-ccl_device float3 svm_mix_val(float t, float3 col1, float3 col2)
-{
-       float tm = 1.0f - t;
-
-       float3 hsv = rgb_to_hsv(col1);
-       float3 hsv2 = rgb_to_hsv(col2);
-
-       hsv.z = tm*hsv.z + t*hsv2.z;
-
-       return hsv_to_rgb(hsv);
-}
-
-ccl_device float3 svm_mix_color(float t, float3 col1, float3 col2)
-{
-       float3 outcol = col1;
-       float3 hsv2 = rgb_to_hsv(col2);
-
-       if(hsv2.y != 0.0f) {
-               float3 hsv = rgb_to_hsv(outcol);
-               hsv.x = hsv2.x;
-               hsv.y = hsv2.y;
-               float3 tmp = hsv_to_rgb(hsv); 
-
-               outcol = interp(outcol, tmp, t);
-       }
-
-       return outcol;
-}
-
-ccl_device float3 svm_mix_soft(float t, float3 col1, float3 col2)
-{
-       float tm = 1.0f - t;
-
-       float3 one = make_float3(1.0f, 1.0f, 1.0f);
-       float3 scr = one - (one - col2)*(one - col1);
-
-       return tm*col1 + t*((one - col1)*col2*col1 + col1*scr);
-}
-
-ccl_device float3 svm_mix_linear(float t, float3 col1, float3 col2)
-{
-       return col1 + t*(2.0f*col2 + make_float3(-1.0f, -1.0f, -1.0f));
-}
-
-ccl_device float3 svm_mix_clamp(float3 col)
-{
-       float3 outcol = col;
-
-       outcol.x = saturate(col.x);
-       outcol.y = saturate(col.y);
-       outcol.z = saturate(col.z);
-
-       return outcol;
-}
-
-ccl_device_noinline float3 svm_mix(NodeMix type, float fac, float3 c1, float3 
c2)
-{
-       float t = saturate(fac);
-
-       switch(type) {
-               case NODE_MIX_BLEND: return svm_mix_blend(t, c1, c2);
-               case NODE_MIX_ADD: return svm_mix_add(t, c1, c2);
-               case NODE_MIX_MUL: return svm_mix_mul(t, c1, c2);
-               case NODE_MIX_SCREEN: return svm_mix_screen(t, c1, c2);
-               case NODE_MIX_OVERLAY: return svm_mix_overlay(t, c1, c2);
-               case NODE_MIX_SUB: return svm_mix_sub(t, c1, c2);
-               case NODE_MIX_DIV: return svm_mix_div(t, c1, c2);
-               case NODE_MIX_DIFF: return svm_mix_diff(t, c1, c2);
-               case NODE_MIX_DARK: return svm_mix_dark(t, c1, c2);
-               case NODE_MIX_LIGHT: return svm_mix_light(t, c1, c2);
-               case NODE_MIX_DODGE: return svm_mix_dodge(t, c1, c2);
-               case NODE_MIX_BURN: return svm_mix_burn(t, c1, c2);
-               case NODE_MIX_HUE: return svm_mix_hue(t, c1, c2);
-               case NODE_MIX_SAT: return svm_mix_sat(t, c1, c2);
-               case NODE_MIX_VAL: return svm_mix_val (t, c1, c2);
-               case NODE_MIX_COLOR: return svm_mix_color(t, c1, c2);
-               case NODE_MIX_SOFT: return svm_mix_soft(t, c1, c2);
-               case NODE_MIX_LINEAR: return svm_mix_linear(t, c1, c2);
-               case NODE_MIX_CLAMP: return svm_mix_clamp(c1);
-       }
-
-       return make_float3(0.0f, 0.0f, 0.0f);
-}
-
 /* Node */
 
 ccl_device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, 
uint fac_offset, uint c1_offset, uint c2_offset, int *offset)
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index afdec23..5efbf65 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -19,6 +19,7 @@
 #include "nodes.h"
 #include "scene.h"
 #include "svm.h"
+#include "svm_color_util.h"
 #include "svm_math_util.h"
 #include "osl.h"
 
@@ -3578,6 +3579,28 @@ InvertNode::InvertNode()
 {
 }
 
+bool InvertNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput 
*optimized)
+{
+       ShaderInput *fac_in = input("Fac");
+       ShaderInput *color_in = input("Color");
+       ShaderOutput *color_out = output("Color");
+
+       if(!fac_in->link) {
+               /* evaluate fully constant node */
+               if(!color_in->link) {
+                       optimized->set(interp(color, make_float3(1.0f, 1.0f, 
1.0f) - color, fac));
+                       return true;
+               }
+               /* remove no-op node */
+               else if(fac == 0.0f) {
+                       graph->relink(this, color_out, color_in->link);
+                       return true;
+               }
+       }
+
+       return false;
+}
+
 void InvertNode::compile(SVMCompiler& compiler)
 {
        ShaderInput *fac_in = input("Fac");
@@ -3666,37 

@@ Diff output truncated at 10240 characters. @@

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