Commit: 85bdbd76537a239f2f146f6390ffd9963d25d87c
Author: Campbell Barton
Date:   Fri Jul 1 21:13:12 2016 +1000
Branches: master
https://developer.blender.org/rB85bdbd76537a239f2f146f6390ffd9963d25d87c

Sculpt: skip normal calculation entering dyntopo

When no triangulation runs we can skip re-calculating normals.

===================================================================

M       source/blender/editors/sculpt_paint/sculpt.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt.c 
b/source/blender/editors/sculpt_paint/sculpt.c
index 67609d9..37ec2d0 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -5013,7 +5013,9 @@ void sculpt_dynamic_topology_enable(bContext *C)
        BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK);
        sculpt_dyntopo_node_layers_add(ss);
        /* make sure the data for existing faces are initialized */
-       BM_mesh_normals_update(ss->bm);
+       if (me->totpoly != ss->bm->totface) {
+               BM_mesh_normals_update(ss->bm);
+       }
 
        /* Enable dynamic topology */
        me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;

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