Commit: 674756bfcecef5ca644978f4e208674f9cd3a6b6
Author: Campbell Barton
Date:   Wed Jul 6 16:33:47 2016 +1000
Branches: master
https://developer.blender.org/rB674756bfcecef5ca644978f4e208674f9cd3a6b6

Dyntopo: optimize edge collapsing

Checking if faces exist was a bottleneck,
use a simpler version of this function for triangles.

Gives approx 1.6x overall speedup (when many edges are being collapsed).

===================================================================

M       source/blender/blenkernel/intern/pbvh_bmesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c 
b/source/blender/blenkernel/intern/pbvh_bmesh.c
index eed3b8a..45e3376 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -131,6 +131,40 @@ BLI_INLINE void bm_face_as_array_index_tri(BMFace *f, int 
r_index[3])
        r_index[2] = BM_elem_index_get(l->v);
 }
 
+/**
+ * A version of #BM_face_exists, optimized for triangles
+ * when we know the loop and the opposite vertex.
+ *
+ * Check if any triangle is formed by (l_radial_first->v, 
l_radial_first->next->v, v_opposite),
+ * at either winding (since its a triangle no special checks are needed).
+ *
+ * <pre>
+ * l_radial_first->v & l_radial_first->next->v
+ * +---+
+ * |  /
+ * | /
+ * + v_opposite
+ * </pre>
+ *
+ * Its assumed that \a l_radial_first is never forming the target face.
+ */
+static bool bm_face_exists_tri_from_loop_vert(
+        BMLoop *l_radial_first, BMVert *v_opposite, BMFace **r_face_existing)
+{
+       BLI_assert(!ELEM(v_opposite, l_radial_first->v, 
l_radial_first->next->v, l_radial_first->prev->v));
+       if (l_radial_first->radial_next != l_radial_first) {
+               BMLoop *l_radial_iter = l_radial_first->radial_next;
+               do {
+                       BLI_assert(l_radial_iter->f->len == 3);
+                       if (l_radial_iter->prev->v == v_opposite) {
+                               *r_face_existing = l_radial_iter->f;
+                               return true;
+                       }
+               } while ((l_radial_iter = l_radial_iter->radial_next) != 
l_radial_first);
+       }
+       return false;
+}
+
 /** \} */
 
 
@@ -1244,19 +1278,25 @@ static void pbvh_bmesh_collapse_edge(
                                v_tri[i] = v_conn;
                        }
                }
-#else
-               BMVert *v_tri[3] = {v_conn, l->next->v, l->prev->v};
 #endif
 
                /* Check if a face using these vertices already exists. If so,
                 * skip adding this face and mark the existing one for
                 * deletion as well. Prevents extraneous "flaps" from being
                 * created. */
-               if (BM_face_exists(v_tri, 3, &existing_face)) {
+#if 0
+               if (UNLIKELY(BM_face_exists(v_tri, 3, &existing_face)))
+#else
+               if (UNLIKELY(bm_face_exists_tri_from_loop_vert(l->next, v_conn, 
&existing_face)))
+#endif
+               {
                        BLI_assert(existing_face);
                        BLI_buffer_append(deleted_faces, BMFace *, 
existing_face);
                }
                else {
+                       BMVert *v_tri[3] = {v_conn, l->next->v, l->prev->v};
+
+                       BLI_assert(BM_face_exists(v_tri, 3, NULL) == false);
                        BMEdge *e_tri[3];
                        PBVHNode *n = pbvh_bmesh_node_from_face(bvh, f);
                        int ni = n - bvh->nodes;

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