Commit: f34fc60aa4b8682c3e3b13907dad4407a1f91b2a
Author: Bastien Montagne
Date: Fri Jul 8 17:28:28 2016 +0200
Branches: master
https://developer.blender.org/rBf34fc60aa4b8682c3e3b13907dad4407a1f91b2a
Libquery: fix missing image pointers from Mesh's UV layers.
Not really happy with this, could lead to a **lot** of callback executions...
But libquery foreach looper must go over **all** ID pointers,
otherwise remapping & co is broken!
A possible fix for future would be to have 'image slots' defined at root of
poly/facetex layers,
and just a (short) index in each face/poly item - would also save a reasonable
amount of memory...
===================================================================
M source/blender/blenkernel/intern/library_query.c
===================================================================
diff --git a/source/blender/blenkernel/intern/library_query.c
b/source/blender/blenkernel/intern/library_query.c
index d068a39..fbf4575 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -45,6 +45,7 @@
#include "DNA_linestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
@@ -492,6 +493,31 @@ void BKE_library_foreach_ID_link(ID *id,
LibraryIDLinkCallback callback, void *u
for (i = 0; i < mesh->totcol; i++) {
CALLBACK_INVOKE(mesh->mat[i],
IDWALK_USER);
}
+
+ /* XXX Really not happy with this - probably
texface should rather use some kind of
+ * 'texture slots' and just set indices in each
poly/face item - would also save some memory.
+ * Maybe a nice TODO for blender2.8? */
+ if (mesh->mtface || mesh->mtpoly) {
+ for (i = 0; i < mesh->pdata.totlayer;
i++) {
+ if (mesh->pdata.layers[i].type
== CD_MTEXPOLY) {
+ MTexPoly *txface =
(MTexPoly *)mesh->pdata.layers[i].data;
+
+ for (int j = 0; j <
mesh->totpoly; j++, txface++) {
+
CALLBACK_INVOKE(txface->tpage, IDWALK_USER_ONE);
+ }
+ }
+ }
+
+ for (i = 0; i < mesh->fdata.totlayer;
i++) {
+ if (mesh->fdata.layers[i].type
== CD_MTFACE) {
+ MTFace *tface = (MTFace
*)mesh->fdata.layers[i].data;
+
+ for (int j = 0; j <
mesh->totface; j++, tface++) {
+
CALLBACK_INVOKE(tface->tpage, IDWALK_USER_ONE);
+ }
+ }
+ }
+ }
break;
}
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