Commit: 8f53838675f81bb8ddbf5b8b615b07fac217ffa6
Author: Martin Felke
Date:   Mon Jul 11 16:42:58 2016 +0200
Branches: fracture_modifier
https://developer.blender.org/rB8f53838675f81bb8ddbf5b8b615b07fac217ffa6

attempt to make fast bisect usable with mousebased fracture... now the user has 
a bit control how the halving is performed via the helpers

===================================================================

M       source/blender/blenkernel/intern/fracture.c
M       source/blender/blenkernel/intern/fracture_util.c

===================================================================

diff --git a/source/blender/blenkernel/intern/fracture.c 
b/source/blender/blenkernel/intern/fracture.c
index 168bed6..bd69896 100644
--- a/source/blender/blenkernel/intern/fracture.c
+++ b/source/blender/blenkernel/intern/fracture.c
@@ -154,6 +154,27 @@ static void shard_boundbox(Shard *s, float r_loc[3], float 
r_size[3])
        r_size[2] = (max[2] - min[2]) / 2.0f;
 }
 
+static int shard_sortdist(const void *s1, const void *s2, void* context)
+{
+       Shard **sh1 = (Shard **)s1;
+       Shard **sh2 = (Shard **)s2;
+       cell *sh = (cell*)context;
+
+       float val_a,  val_b;
+
+       if ((*sh1 == NULL) || (*sh2 == NULL)) {
+               return -1;
+       }
+
+       val_a = len_squared_v3v3(sh->centroid, (*sh1)->centroid);
+       val_b = len_squared_v3v3(sh->centroid, (*sh2)->centroid);
+
+       /* sort descending */
+       if      (val_a < val_b) return -1;
+       else if (val_a > val_b) return 1;
+       return 0;
+}
+
 static int shard_sortsize(const void *s1, const void *s2, void* 
UNUSED(context))
 {
        Shard **sh1 = (Shard **)s1;
@@ -401,15 +422,14 @@ FracMesh *BKE_create_fracture_container(void)
 
 static void handle_fast_bisect(FracMesh *fm, int expected_shards, int 
algorithm, BMesh** bm_parent, float obmat[4][4],
                                float centroid[3], short inner_material_index, 
int parent_id, Shard **tempshards, Shard ***tempresults,
-                               char uv_layer[64])
+                               char uv_layer[64], cell* cells)
 {
-       int i = 0;
+       int i = 0, index = 0;
 
        for (i = 0; i < expected_shards; i++) {
                Shard *s = NULL;
                Shard *s2 = NULL;
                Shard *t;
-               int index = 0;
 
                if (fm->cancel == 1) {
                        break;
@@ -425,12 +445,13 @@ static void handle_fast_bisect(FracMesh *fm, int 
expected_shards, int algorithm,
 
                if (t == NULL || t->totvert == 0 || t->totloop == 0 || 
t->totpoly == 0) {
                        /* invalid shard, stop parsing*/
-                       break;
+                       continue;
                }
 
-               index = (int)(BLI_frand() * (t->totpoly - 1));
-               if (index == 0) {
-                       index = 1;
+               //index = (int)(BLI_frand() * (t->totpoly - 1));
+
+               if (index > (t->totpoly - 1)){
+                       index = 0;
                }
 
                printf("Bisecting cell %d...\n", i);
@@ -441,6 +462,13 @@ static void handle_fast_bisect(FracMesh *fm, int 
expected_shards, int algorithm,
                s2 = BKE_fracture_shard_bisect(*bm_parent, t, obmat, algorithm 
== MOD_FRACTURE_BISECT_FAST_FILL,
                                               true, false, index, centroid, 
inner_material_index, uv_layer, NULL);
 
+               index++;
+
+               if (s == NULL || s2 == NULL) {
+                       printf("Shard missed....\n");
+                       continue;
+               }
+
                if (s != NULL && s2 != NULL && tempresults != NULL) {
                        int j = 0;
 
@@ -460,7 +488,7 @@ static void handle_fast_bisect(FracMesh *fm, int 
expected_shards, int algorithm,
                        (*tempresults)[i] = s;
                        (*tempresults)[i + 1] = s2;
 
-                       BLI_qsort_r(*tempresults, i + 1, sizeof(Shard *), 
shard_sortsize, &i);
+                       BLI_qsort_r(*tempresults, i + 1, sizeof(Shard *), 
shard_sortdist, &(cells[i]));
 
                        while ((*tempresults)[j] == NULL && j < (i + 1)) {
                                /* ignore invalid shards */
@@ -605,7 +633,7 @@ static bool handle_boolean_bisect(FracMesh *fm, Object 
*obj, int expected_shards
        else if (algorithm == MOD_FRACTURE_BISECT || algorithm == 
MOD_FRACTURE_BISECT_FILL) {
                float co[3] = {0, 0, 0};
                printf("Bisecting cell %d...\n", *i);
-               s = BKE_fracture_shard_bisect(bm_parent, t, obmat, algorithm == 
MOD_FRACTURE_BISECT_FILL, false, true, 0, co, inner_material_index, uv_layer,
+               s = BKE_fracture_shard_bisect(bm_parent, t, obmat, algorithm == 
MOD_FRACTURE_BISECT_FILL, false, true, -1, co, inner_material_index, uv_layer,
                                              preselect_tree);
        }
        else {
@@ -929,7 +957,7 @@ static void parse_cells(cell *cells, int expected_shards, 
ShardID parent_id, Fra
                else
                {
                        handle_fast_bisect(fm, expected_shards, algorithm, 
&bm_parent, obmat, centroid, inner_material_index, parent_id,
-                                          tempshards, &tempresults, uv_layer);
+                                          tempshards, &tempresults, uv_layer, 
cells);
                }
        }
 
diff --git a/source/blender/blenkernel/intern/fracture_util.c 
b/source/blender/blenkernel/intern/fracture_util.c
index 430a1db..97c7779 100644
--- a/source/blender/blenkernel/intern/fracture_util.c
+++ b/source/blender/blenkernel/intern/fracture_util.c
@@ -756,7 +756,7 @@ static void do_bisect(BMesh* bm_parent, BMesh* bm_child, 
float obmat[4][4], bool
                        break;
                }
 
-               if (cutlimit > 0) {
+               if (cutlimit > -1) {
                        f = BM_face_at_index_find(bm_child, cutlimit);
                        copy_v3_v3(plane_co, centroid);
                        copy_v3_v3(plane_no, f->no /*normal*/);

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