Commit: bcfd8d9ab82501047f11da8c3f039142dfd9e8f8
Author: Bastien Montagne
Date:   Thu Jul 14 18:16:05 2016 +0200
Branches: master
https://developer.blender.org/rBbcfd8d9ab82501047f11da8c3f039142dfd9e8f8

Correct recent own fix to id_clear_lib_data_ex().

Datablocks' nodetree are *never* in main, while shapekeys are...

===================================================================

M       source/blender/blenkernel/intern/library.c
M       source/blender/blenloader/intern/readfile.c

===================================================================

diff --git a/source/blender/blenkernel/intern/library.c 
b/source/blender/blenkernel/intern/library.c
index 37f64ba..c123b5e 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1483,12 +1483,12 @@ void id_clear_lib_data_ex(Main *bmain, ID *id, bool 
id_in_mainlist)
 
        /* Internal bNodeTree blocks inside datablocks also stores id->lib, 
make sure this stays in sync. */
        if ((ntree = ntreeFromID(id))) {
-               id_clear_lib_data_ex(bmain, &ntree->id, id_in_mainlist);
+               id_clear_lib_data_ex(bmain, &ntree->id, false);  /* Datablocks' 
nodetree is never in Main. */
        }
 
        /* Same goes for shapekeys. */
        if ((key = BKE_key_from_id(id))) {
-               id_clear_lib_data_ex(bmain, &key->id, id_in_mainlist);
+               id_clear_lib_data_ex(bmain, &key->id, id_in_mainlist);  /* 
sigh, why are keys in Main? */
        }
 
        if (GS(id->name) == ID_OB) {
diff --git a/source/blender/blenloader/intern/readfile.c 
b/source/blender/blenloader/intern/readfile.c
index 79cd8a7..a25b56b 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2713,7 +2713,7 @@ static void lib_link_node_socket(FileData *fd, ID 
*UNUSED(id), bNodeSocket *sock
        IDP_LibLinkProperty(sock->prop, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), 
fd);
 }
 
-/* singe node tree (also used for material/scene trees), ntree is not NULL */
+/* Single node tree (also used for material/scene trees), ntree is not NULL */
 static void lib_link_ntree(FileData *fd, ID *id, bNodeTree *ntree)
 {
        bNode *node;

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