Commit: 83435182720fa815194f7aed90cdf4ad81f50a81
Author: Campbell Barton
Date:   Fri Jul 15 02:36:21 2016 +1000
Branches: master
https://developer.blender.org/rB83435182720fa815194f7aed90cdf4ad81f50a81

Cleanup: comment blocks

===================================================================

M       intern/cycles/render/object.cpp
M       intern/ghost/intern/GHOST_SystemX11.cpp
M       intern/guardedalloc/test/simpletest/memtest.c
M       source/blender/blenkernel/intern/subsurf_ccg.c
M       source/blender/bmesh/operators/bmo_connect_pair.c
M       source/blender/collada/collada_utils.cpp
M       source/blender/compositor/operations/COM_MaskOperation.cpp
M       source/blender/editors/interface/interface.c
M       source/blender/editors/object/object_vgroup.c
M       source/blender/editors/space_view3d/view3d_project.c
M       source/blender/editors/transform/transform_snap_object.c
M       source/blender/gpu/intern/gpu_buffers.c
M       source/blender/gpu/intern/gpu_draw.c
M       source/blender/gpu/intern/gpu_extensions.c
M       source/blender/makesrna/intern/rna_access.c
M       source/blender/makesrna/intern/rna_object.c
M       source/blender/quicktime/apple/qtkit_import.m
M       source/blender/render/intern/source/pipeline.c
M       source/blender/render/intern/source/sss.c

===================================================================

diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index ff1f678..662d87e 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -184,7 +184,7 @@ void Object::apply_transform(bool apply_to_motion)
        }
 
        /* tfm is not reset to identity, all code that uses it needs to check 
the
-          transform_applied boolean */
+        * transform_applied boolean */
 }
 
 void Object::tag_update(Scene *scene)
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp 
b/intern/ghost/intern/GHOST_SystemX11.cpp
index 55d013f..6f34954 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -1985,9 +1985,8 @@ GHOST_TSuccess 
GHOST_SystemX11::pushDragDropEvent(GHOST_TEventType eventType,
                                 );
 }
 #endif
-/*
+/**
  * These callbacks can be used for debugging, so we can breakpoint on an X11 
error.
-
  *
  * Dummy function to get around IO Handler exiting if device invalid
  * Basically it will not crash blender now if you have a X device that
diff --git a/intern/guardedalloc/test/simpletest/memtest.c 
b/intern/guardedalloc/test/simpletest/memtest.c
index 841b47b..79d55dd 100644
--- a/intern/guardedalloc/test/simpletest/memtest.c
+++ b/intern/guardedalloc/test/simpletest/memtest.c
@@ -26,7 +26,6 @@
  */
 
 /**
-
  * Copyright (C) 2001 NaN Technologies B.V.
  * Simple test of memory.
  */
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c 
b/source/blender/blenkernel/intern/subsurf_ccg.c
index b0d1932..f73dbd8 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -3472,7 +3472,7 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
 
                        if (!flush && compareDrawOptions) {
                                /* also compare draw options and flush buffer 
if they're different
-                                        * need for face selection highlight in 
edit mode */
+                                * need for face selection highlight in edit 
mode */
                                flush |= compareDrawOptions(userData, 
actualFace, next_actualFace) == 0;
                        }
 
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c 
b/source/blender/bmesh/operators/bmo_connect_pair.c
index 3eb6fe0..241086f 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -125,7 +125,7 @@ typedef struct PathLinkState {
 
 /**
   \name Min Dist Dir Util
-
+ *
  * Simply getting the closest intersecting vert/edge is _not_ good enough. see 
T43792
  * we need to get the closest in both directions since the absolute closest 
may be a dead-end.
  *
diff --git a/source/blender/collada/collada_utils.cpp 
b/source/blender/collada/collada_utils.cpp
index 649c86e..abe5130 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -539,8 +539,8 @@ void BoneExtended::set_bone_layers(std::string layerString, 
std::vector<std::str
                }
 
                /* If numeric layers and labeled layers are used in parallel 
(unlikely),
-                  we get a potential mixup. Just leave as is for now.
-               */
+                * we get a potential mixup. Just leave as is for now.
+                */
                this->bone_layers = bc_set_layer(this->bone_layers, pos);
 
        }
diff --git a/source/blender/compositor/operations/COM_MaskOperation.cpp 
b/source/blender/compositor/operations/COM_MaskOperation.cpp
index d6e5fdf..caafdfe 100644
--- a/source/blender/compositor/operations/COM_MaskOperation.cpp
+++ b/source/blender/compositor/operations/COM_MaskOperation.cpp
@@ -1,5 +1,4 @@
 /*
-
  * Copyright 2012, Blender Foundation.
  *
  * This program is free software; you can redistribute it and/or
diff --git a/source/blender/editors/interface/interface.c 
b/source/blender/editors/interface/interface.c
index ba7240b..cbe8654 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -1138,7 +1138,7 @@ static bool ui_but_event_property_operator_string(const 
bContext *C, uiBut *but,
  * as new items are added to the menu later on. It also optimises efficiency -
  * a radial menu is best kept symmetrical, with as large an angle between
  * items as possible, so that the gestural mouse movements can be fast and 
inexact.
-
+ *
  * It starts off with two opposite sides for the first two items
  * then joined by the one below for the third (this way, even with three items,
  * the menu seems to still be 'in order' reading left to right). Then the 
fourth is
diff --git a/source/blender/editors/object/object_vgroup.c 
b/source/blender/editors/object/object_vgroup.c
index 6e8aaeb..ad41fb2 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -3538,8 +3538,10 @@ static int vgroup_sort_name(const void *def_a_ptr, const 
void *def_b_ptr)
        return BLI_natstrcmp(def_a->name, def_b->name);
 }
 
-/* Sorts the weight groups according to the bone hierarchy of the
-   associated armature (similar to how bones are ordered in the Outliner) */
+/**
+ * Sorts the weight groups according to the bone hierarchy of the
+ * associated armature (similar to how bones are ordered in the Outliner)
+ */
 static void vgroup_sort_bone_hierarchy(Object *ob, ListBase *bonebase)
 {
        if (bonebase == NULL) {
diff --git a/source/blender/editors/space_view3d/view3d_project.c 
b/source/blender/editors/space_view3d/view3d_project.c
index e6d8bdc..7448d4c 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -537,7 +537,7 @@ void ED_view3d_win_to_delta(const ARegion *ar, const float 
mval[2], float out[3]
  * \note Orthographic views have a less obvious origin,
  * Since far clip can be a very large value resulting in numeric precision 
issues,
  * the origin in this case is close to zero coordinate.
-
+ *
  * \param ar The region (used for the window width and height).
  * \param mval The area relative 2d location (such as event->mval converted to 
floats).
  * \param out The resulting normalized world-space direction vector.
diff --git a/source/blender/editors/transform/transform_snap_object.c 
b/source/blender/editors/transform/transform_snap_object.c
index 29ac8f8..6e412f5 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -219,12 +219,12 @@ static void raycast_all_cb(void *userdata, int index, 
const BVHTreeRay *ray, BVH
 /* -------------------------------------------------------------------- */
 
 /** \Common utilities
-* \{ */
+ * \{ */
 
 
 /**
-* struct that kepts basic information about a BVHTree build from a editmesh
-*/
+ * Struct that kepts basic information about a BVHTree build from a editmesh.
+ */
 typedef struct BVHTreeFromMeshType {
        void *userdata;
        char type;
@@ -253,11 +253,11 @@ static void precalc_project(
 }
 
 /**
-* From a threshold (maximum distance to snap in pixels) returns:
-*
-* - The *real* distance (3D) if you are in orthographic-view.
-* - The *tangent* (view cone radius at distance 1.0) if you are in 
perspective-view.
-*/
+ * From a threshold (maximum distance to snap in pixels) returns:
+ *
+ * - The *real* distance (3D) if you are in orthographic-view.
+ * - The *tangent* (view cone radius at distance 1.0) if you are in 
perspective-view.
+ */
 static float dist_px_to_dist3d_or_tangent(const ARegion *ar, const float 
dist_px)
 {
        const RegionView3D *rv3d = ar->regiondata;
@@ -470,7 +470,7 @@ static bool test_projected_edge_dist(
 /* -------------------------------------------------------------------- */
 
 /** \Walk DFS
-* \{ */
+ * \{ */
 typedef struct Object_Nearest2dPrecalc {
        float ray_origin_local[3];
        float ray_direction_local[3];
@@ -1562,9 +1562,9 @@ static bool snapEditMesh(
                                        mul_m4_v3(imat, ray_org_local);
 
                                        /* We pass a temp ray_start, set from 
object's boundbox,
-                                       * to avoid precision issues with very 
far away ray_start values
-                                       * (as returned in case of ortho 
view3d), see T38358.
-                                       */
+                                        * to avoid precision issues with very 
far away ray_start values
+                                        * (as returned in case of ortho 
view3d), see T38358.
+                                        */
                                        len_diff -= local_scale;  /* make temp 
start point a bit away from bbox hit point. */
                                        madd_v3_v3v3fl(ray_start_local, 
ray_org_local, ray_normal_local, len_diff + depth_range[0]);
                                        local_depth -= len_diff;
diff --git a/source/blender/gpu/intern/gpu_buffers.c 
b/source/blender/gpu/intern/gpu_buffers.c
index c663af0..3708413 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -916,7 +916,7 @@ void GPU_buffer_unlock(GPUBuffer *UNUSED(buffer), 
GPUBindingType binding)
 {
        int bindtypegl = gpu_binding_type_gl[binding];
        /* note: this operation can fail, could return
-                * an error code from this function? */
+        * an error code from this function? */
        glUnmapBuffer(bindtypegl);
        glBindBuffer(bindtypegl, 0);
 }
diff --git a/source/blender/gpu/intern/gpu_draw.c 
b/source/blender/gpu/intern/gpu_draw.c
index 064e917..7936811 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -803,7 +803,7 @@ static void **gpu_gen_cube_map(unsigned int *rect, float 
*frect, int rectw, int
         * |      |      |      |
         * | NegZ | PosZ | PosY |
         * |______|______|______|
-       */
+        */
        if (use_high_bit_depth) {
                float (*frectb)[4] = (float(*)[4])frect;
                float (**fsides)[4] = (float(**)[4])sides;
diff --git a/source/blender/gpu/intern/gpu_extensions.c 
b/source/blender/gpu/intern/gpu_extensions.c
index b8a39c8..d41573b 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -77,9 +77,10 @@ static struct GPUGlobal {
        GPUDeviceType device;
        GPUOSType os;
        GPUDriverType driver;
-       float dfdyfactors[2]; /* workaround for different calculation of dfdy 
factors on GPUs. Some GPUs/drivers
-                                calculate dfdy in shader differently when 
drawing to an offscreen buffer. First
-                                number is factor on screen and second is 
off-screen */
+       /* workaround for different calculation of dfdy factors on GPUs. Some 
GPUs/drivers
+        * calculate dfdy in shader differently when drawing to an offscreen 
buffer. First
+        * number is factor on screen an

@@ Diff output truncated at 10240 characters. @@

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