Commit: c883946441ffefa7b931e73c4c9d67bcfd5d443b
Author: Sergey Sharybin
Date:   Tue Jul 19 12:27:49 2016 +0200
Branches: master
https://developer.blender.org/rBc883946441ffefa7b931e73c4c9d67bcfd5d443b

OpenSubdiv: Fix broken structure alignment when using color material

===================================================================

M       intern/opensubdiv/gpu_shader_opensubd_display.glsl
M       intern/opensubdiv/opensubdiv_gpu_capi.cc

===================================================================

diff --git a/intern/opensubdiv/gpu_shader_opensubd_display.glsl 
b/intern/opensubdiv/gpu_shader_opensubd_display.glsl
index a17dcef..3a9392e 100644
--- a/intern/opensubdiv/gpu_shader_opensubd_display.glsl
+++ b/intern/opensubdiv/gpu_shader_opensubd_display.glsl
@@ -208,6 +208,7 @@ struct LightSource {
        float spotCutoff;
        float spotExponent;
        float spotCosCutoff;
+       float pad, pad2;
 #endif
 };
 
diff --git a/intern/opensubdiv/opensubdiv_gpu_capi.cc 
b/intern/opensubdiv/opensubdiv_gpu_capi.cc
index 698fdfe..20b3cff 100644
--- a/intern/opensubdiv/opensubdiv_gpu_capi.cc
+++ b/intern/opensubdiv/opensubdiv_gpu_capi.cc
@@ -47,6 +47,7 @@ using OpenSubdiv::Osd::GLMeshInterface;
 extern "C" char datatoc_gpu_shader_opensubd_display_glsl[];
 
 #define MAX_LIGHTS 8
+
 typedef struct Light {
        float position[4];
        float ambient[4];
@@ -60,6 +61,7 @@ typedef struct Light {
        float spot_cutoff;
        float spot_exponent;
        float spot_cos_cutoff;
+       float pad, pad2;
 #endif
 } Light;

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