Commit: cb6e500b12e7bce884d3db19ee138c975c215f2d
Author: Pascal Schoen
Date: Mon Jul 25 16:26:42 2016 +0200
Branches: cycles_disney_brdf
https://developer.blender.org/rBcb6e500b12e7bce884d3db19ee138c975c215f2d
Now one can disable specular reflactions again by setting specular and
metallic to 0 (cracked this in the previous commit)
===================================================================
M intern/cycles/kernel/svm/svm_closure.h
===================================================================
diff --git a/intern/cycles/kernel/svm/svm_closure.h
b/intern/cycles/kernel/svm/svm_closure.h
index c310112..26bde57 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -317,7 +317,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
ShaderData *sd, float *
}
/* specular reflection */
- if (specular_weight > 0.0f) {
+ if (specular != 0.0f || metallic != 0.0f) {
if (ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
float3 spec_weight = weight *
specular_weight;
float spec_sample_weight =
fabsf(average(spec_weight));
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