Commit: cb6e500b12e7bce884d3db19ee138c975c215f2d
Author: Pascal Schoen
Date:   Mon Jul 25 16:26:42 2016 +0200
Branches: cycles_disney_brdf
https://developer.blender.org/rBcb6e500b12e7bce884d3db19ee138c975c215f2d

Now one can disable specular reflactions again by setting specular and
metallic to 0 (cracked this in the previous commit)

===================================================================

M       intern/cycles/kernel/svm/svm_closure.h

===================================================================

diff --git a/intern/cycles/kernel/svm/svm_closure.h 
b/intern/cycles/kernel/svm/svm_closure.h
index c310112..26bde57 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -317,7 +317,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
                        }
 
                        /* specular reflection */
-                       if (specular_weight > 0.0f) {
+                       if (specular != 0.0f || metallic != 0.0f) {
                                if (ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
                                        float3 spec_weight = weight * 
specular_weight;
                                        float spec_sample_weight = 
fabsf(average(spec_weight));

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