Commit: ece5a08e0d6e51a83c223ea87346134216e5b34e
Author: Pascal Schoen
Date:   Tue Jul 26 16:29:21 2016 +0200
Branches: cycles_disney_brdf
https://developer.blender.org/rBece5a08e0d6e51a83c223ea87346134216e5b34e

Base color now applied again to the refraction of transparent Disney
materials

===================================================================

M       intern/cycles/kernel/svm/svm_closure.h

===================================================================

diff --git a/intern/cycles/kernel/svm/svm_closure.h 
b/intern/cycles/kernel/svm/svm_closure.h
index 1a84ee7..6161bc5 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -404,7 +404,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
 #endif
 
                                        /* refraction */
-                                       float3 spec_refr_weight = weight * 
(1.0f - specular_weight) * (1.0f - fresnel);
+                                       float3 spec_refr_weight = baseColor * 
weight * (1.0f - specular_weight) * (1.0f - fresnel);
                                        float spec_refr_sample_weight = 
fabsf(average(spec_refr_weight));
 
                                        if (spec_refr_sample_weight > 
CLOSURE_WEIGHT_CUTOFF) {

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