Commit: b645e7081d2bcc92108d4f6b3a97f84b20855650
Author: Brecht Van Lommel
Date:   Wed Jul 27 23:09:38 2016 +0200
Branches: master
https://developer.blender.org/rBb645e7081d2bcc92108d4f6b3a97f84b20855650

Fix T48790: Cycles render bug with zero strength lights.

===================================================================

M       intern/cycles/render/light.cpp

===================================================================

diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 9ef3582..6a1437f 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -443,9 +443,9 @@ void LightManager::device_update_distribution(Device 
*device, DeviceScene *dscen
                device->tex_alloc("__light_distribution", 
dscene->light_distribution);
 
                /* Portals */
-               if(num_background_lights > 0 && light_index != 
scene->lights.size()) {
+               if(num_background_lights > 0 && light_index != num_lights) {
                        kintegrator->portal_offset = light_index;
-                       kintegrator->num_portals = scene->lights.size() - 
light_index;
+                       kintegrator->num_portals = num_lights - light_index;
                        kintegrator->portal_pdf = background_mis? 0.5f: 1.0f;
                }
                else {
@@ -609,10 +609,20 @@ void LightManager::device_update_points(Device *device,
                                         Scene *scene)
 {
        int num_scene_lights = scene->lights.size();
-       if(num_scene_lights == 0)
+       int num_lights = 0;
+
+       foreach(Light *light, scene->lights) {
+               if(light->is_enabled) {
+                       num_lights++;
+               }
+       }
+
+
+       float4 *light_data = dscene->light_data.resize(num_lights*LIGHT_SIZE);
+
+       if(num_lights == 0)
                return;
 
-       float4 *light_data = 
dscene->light_data.resize(num_scene_lights*LIGHT_SIZE);
        int light_index = 0;
 
        foreach(Light *light, scene->lights) {

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