Commit: 251349c3c2269fff915d1bb85911211563493071
Author: Campbell Barton
Date:   Thu Jul 28 12:00:58 2016 +1000
Branches: blender2.8
https://developer.blender.org/rB251349c3c2269fff915d1bb85911211563493071

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc source/blender/gpu/intern/gpu_material.c
index 00af199,ed9718f..60df9e8
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@@ -255,8 -260,19 +255,11 @@@ static int GPU_material_construct_end(G
                        material->obautobumpscaleloc = 
GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_AUTO_BUMPSCALE));
                if (material->builtins & GPU_CAMERA_TEXCO_FACTORS)
                        material->cameratexcofacloc = 
GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_CAMERA_TEXCO_FACTORS));
 -              if (material->builtins & GPU_PARTICLE_SCALAR_PROPS)
 -                      material->partscalarpropsloc = 
GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_SCALAR_PROPS));
 -              if (material->builtins & GPU_PARTICLE_LOCATION)
 -                      material->partcoloc = GPU_shader_get_uniform(shader, 
GPU_builtin_name(GPU_PARTICLE_LOCATION));
 -              if (material->builtins & GPU_PARTICLE_VELOCITY)
 -                      material->partvel = GPU_shader_get_uniform(shader, 
GPU_builtin_name(GPU_PARTICLE_VELOCITY));
 -              if (material->builtins & GPU_PARTICLE_ANG_VELOCITY)
 -                      material->partangvel = GPU_shader_get_uniform(shader, 
GPU_builtin_name(GPU_PARTICLE_ANG_VELOCITY));
                return 1;
        }
+       else {
+               GPU_pass_free_nodes(&material->nodes);
+       }
  
        return 0;
  }

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