Commit: ea2ebf7a00f9adef9c14aaa24b79532b44043eba
Author: Alexander Gavrilov
Date:   Sat Jul 30 23:30:36 2016 +0200
Branches: master
https://developer.blender.org/rBea2ebf7a00f9adef9c14aaa24b79532b44043eba

Cycles: constant folding for RGB/Vector Curves and Color Ramp.

These are complex nodes, and it's conceivable they may end up constant
in some circumstances within node groups, so folding support is useful.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2084

===================================================================

M       intern/cycles/kernel/CMakeLists.txt
A       intern/cycles/kernel/shaders/node_ramp_util.h
M       intern/cycles/kernel/shaders/node_rgb_curves.osl
M       intern/cycles/kernel/shaders/node_rgb_ramp.osl
M       intern/cycles/kernel/shaders/node_vector_curves.osl
M       intern/cycles/kernel/svm/svm.h
M       intern/cycles/kernel/svm/svm_ramp.h
A       intern/cycles/kernel/svm/svm_ramp_util.h
M       intern/cycles/render/constant_fold.h
M       intern/cycles/render/nodes.cpp
M       intern/cycles/render/nodes.h

===================================================================

diff --git a/intern/cycles/kernel/CMakeLists.txt 
b/intern/cycles/kernel/CMakeLists.txt
index 685574e..0d663bb 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -140,6 +140,7 @@ set(SRC_SVM_HEADERS
        svm/svm_noisetex.h
        svm/svm_normal.h
        svm/svm_ramp.h
+       svm/svm_ramp_util.h
        svm/svm_sepcomb_hsv.h
        svm/svm_sepcomb_vector.h
        svm/svm_sky.h
diff --git a/intern/cycles/kernel/shaders/node_ramp_util.h 
b/intern/cycles/kernel/shaders/node_ramp_util.h
new file mode 100644
index 0000000..917fb65
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_ramp_util.h
@@ -0,0 +1,89 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent 
*/
+
+color rgb_ramp_lookup(color ramp[], float at, int interpolate, int extrapolate)
+{
+       float f = at;
+       int table_size = arraylength(ramp);
+
+       if ((f < 0.0 || f > 1.0) && extrapolate) {
+               color t0, dy;
+               if (f < 0.0) {
+                       t0 = ramp[0];
+                       dy = t0 - ramp[1];
+                       f = -f;
+               }
+               else {
+                       t0 = ramp[table_size - 1];
+                       dy = t0 - ramp[table_size - 2];
+                       f = f - 1.0;
+               }
+               return t0 + dy * f * (table_size - 1);
+       }
+
+       f = clamp(at, 0.0, 1.0) * (table_size - 1);
+
+       /* clamp int as well in case of NaN */
+       int i = (int)f;
+       if (i < 0) i = 0;
+       if (i >= table_size) i = table_size - 1;
+       float t = f - (float)i;
+
+       color result = ramp[i];
+
+       if (interpolate && t > 0.0)
+               result = (1.0 - t) * result + t * ramp[i + 1];
+
+       return result;
+}
+
+float rgb_ramp_lookup(float ramp[], float at, int interpolate, int extrapolate)
+{
+       float f = at;
+       int table_size = arraylength(ramp);
+
+       if ((f < 0.0 || f > 1.0) && extrapolate) {
+               float t0, dy;
+               if (f < 0.0) {
+                       t0 = ramp[0];
+                       dy = t0 - ramp[1];
+                       f = -f;
+               }
+               else {
+                       t0 = ramp[table_size - 1];
+                       dy = t0 - ramp[table_size - 2];
+                       f = f - 1.0;
+               }
+               return t0 + dy * f * (table_size - 1);
+       }
+
+       f = clamp(at, 0.0, 1.0) * (table_size - 1);
+
+       /* clamp int as well in case of NaN */
+       int i = (int)f;
+       if (i < 0) i = 0;
+       if (i >= table_size) i = table_size - 1;
+       float t = f - (float)i;
+
+       float result = ramp[i];
+
+       if (interpolate && t > 0.0)
+               result = (1.0 - t) * result + t * ramp[i + 1];
+       
+       return result;
+}
diff --git a/intern/cycles/kernel/shaders/node_rgb_curves.osl 
b/intern/cycles/kernel/shaders/node_rgb_curves.osl
index 8e208e8..c8e7e4f 100644
--- a/intern/cycles/kernel/shaders/node_rgb_curves.osl
+++ b/intern/cycles/kernel/shaders/node_rgb_curves.osl
@@ -14,43 +14,7 @@
  * limitations under the License.
  */
 
-#include "stdosl.h"
-#include "oslutil.h"
-
-float ramp_lookup(color ramp[], float at, int component)
-{
-       int table_size = arraylength(ramp);
-
-       if (at < 0.0 || at > 1.0) {
-               float t0, dy;
-               if (at < 0.0) {
-                       t0 = ramp[0][component];
-                       dy = t0 - ramp[1][component];
-                       at = -at;
-               }
-               else {
-                       t0 = ramp[table_size - 1][component];
-                       dy = t0 - ramp[table_size - 2][component];
-                       at = at - 1.0;
-               }
-               return t0 + dy * at * (table_size - 1);
-       }
-
-       float f = clamp(at, 0.0, 1.0) * (table_size - 1);
-
-       /* clamp int as well in case of NaN */
-       int i = (int)f;
-       if (i < 0) i = 0;
-       if (i >= table_size) i = table_size - 1;
-       float t = f - (float)i;
-
-       float result = ramp[i][component];
-
-       if (t > 0.0)
-               result = (1.0 - t) * result + t * ramp[i + 1][component];
-       
-       return result;
-}
+#include "node_ramp_util.h"
 
 shader node_rgb_curves(
        color ramp[] = {0.0},
@@ -63,9 +27,13 @@ shader node_rgb_curves(
 {
        color c = (ColorIn - color(min_x, min_x, min_x)) / (max_x - min_x);
 
-       ColorOut[0] = ramp_lookup(ramp, c[0], 0);
-       ColorOut[1] = ramp_lookup(ramp, c[1], 1);
-       ColorOut[2] = ramp_lookup(ramp, c[2], 2);
+       color r = rgb_ramp_lookup(ramp, c[0], 1, 1);
+       color g = rgb_ramp_lookup(ramp, c[0], 1, 1);
+       color b = rgb_ramp_lookup(ramp, c[0], 1, 1);
+
+       ColorOut[0] = r[0];
+       ColorOut[1] = g[1];
+       ColorOut[2] = b[2];
 
        ColorOut = mix(ColorIn, ColorOut, Fac);
 }
diff --git a/intern/cycles/kernel/shaders/node_rgb_ramp.osl 
b/intern/cycles/kernel/shaders/node_rgb_ramp.osl
index c0ae74d..24b8728 100644
--- a/intern/cycles/kernel/shaders/node_rgb_ramp.osl
+++ b/intern/cycles/kernel/shaders/node_rgb_ramp.osl
@@ -14,8 +14,7 @@
  * limitations under the License.
  */
 
-#include "stdosl.h"
-#include "oslutil.h"
+#include "node_ramp_util.h"
 
 shader node_rgb_ramp(
        color ramp_color[] = {0.0},
@@ -26,21 +25,7 @@ shader node_rgb_ramp(
        output color Color = 0.0,
        output float Alpha = 1.0)
 {
-       int table_size = arraylength(ramp_color);
-       float f = clamp(Fac, 0.0, 1.0) * (table_size - 1);
-
-       /* clamp int as well in case of NaN */
-       int i = (int)f;
-       if (i < 0) i = 0;
-       if (i >= table_size) i = table_size - 1;
-       float t = f - (float)i;
-
-       Color = ramp_color[i];
-       Alpha = ramp_alpha[i];
-
-       if (interpolate && t > 0.0) {
-               Color = (1.0 - t) * Color + t * ramp_color[i + 1];
-               Alpha = (1.0 - t) * Alpha + t * ramp_alpha[i + 1];
-       }
+       Color = rgb_ramp_lookup(ramp_color, Fac, interpolate, 0);
+       Alpha = rgb_ramp_lookup(ramp_alpha, Fac, interpolate, 0);
 }
 
diff --git a/intern/cycles/kernel/shaders/node_vector_curves.osl 
b/intern/cycles/kernel/shaders/node_vector_curves.osl
index cff4efe..d92fa11 100644
--- a/intern/cycles/kernel/shaders/node_vector_curves.osl
+++ b/intern/cycles/kernel/shaders/node_vector_curves.osl
@@ -14,43 +14,7 @@
  * limitations under the License.
  */
 
-#include "stdosl.h"
-#include "oslutil.h"
-
-float ramp_lookup(color ramp[], float at, int component)
-{
-       int table_size = arraylength(ramp);
-
-       if (at < 0.0 || at > 1.0) {
-               float t0, dy;
-               if (at < 0.0) {
-                       t0 = ramp[0][component];
-                       dy = t0 - ramp[1][component];
-                       at = -at;
-               }
-               else {
-                       t0 = ramp[table_size - 1][component];
-                       dy = t0 - ramp[table_size - 2][component];
-                       at = at - 1.0;
-               }
-               return t0 + dy * at * (table_size - 1);
-       }
-
-       float f = clamp(at, 0.0, 1.0) * (table_size - 1);
-
-       /* clamp int as well in case of NaN */
-       int i = (int)f;
-       if (i < 0) i = 0;
-       if (i >= table_size) i = table_size - 1;
-       float t = f - (float)i;
-
-       float result = ramp[i][component];
-
-       if (t > 0.0)
-               result = (1.0 - t) * result + t * ramp[i + 1][component];
-       
-       return result;
-}
+#include "node_ramp_util.h"
 
 shader node_vector_curves(
        color ramp[] = {0.0},
@@ -63,9 +27,13 @@ shader node_vector_curves(
 {
        vector c = (VectorIn - vector(min_x, min_x, min_x)) / (max_x - min_x);
 
-       VectorOut[0] = ramp_lookup(ramp, c[0], 0);
-       VectorOut[1] = ramp_lookup(ramp, c[1], 1);
-       VectorOut[2] = ramp_lookup(ramp, c[2], 2);
+       color r = rgb_ramp_lookup(ramp, c[0], 1, 1);
+       color g = rgb_ramp_lookup(ramp, c[0], 1, 1);
+       color b = rgb_ramp_lookup(ramp, c[0], 1, 1);
+
+       VectorOut[0] = r[0];
+       VectorOut[1] = g[1];
+       VectorOut[2] = b[2];
 
        VectorOut = mix(VectorIn, VectorOut, Fac);
 }
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index de7e03e..502994e 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -405,10 +405,8 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, 
ShaderData *sd, ccl_a
 
 #if NODES_GROUP(NODE_GROUP_LEVEL_3)
                        case NODE_RGB_CURVES:
-                               svm_node_rgb_curves(kg, sd, stack, node, 
&offset);
-                               break;
                        case NODE_VECTOR_CURVES:
-                               svm_node_vector_curves(kg, sd, stack, node, 
&offset);
+                               svm_node_curves(kg, sd, stack, node, &offset);
                                break;
                        case NODE_TANGENT:
                                svm_node_tangent(kg, sd, stack, node);
diff --git a/intern/cycles/kernel/svm/svm_ramp.h 
b/intern/cycles/kernel/svm/svm_ramp.h
index 24275d0..f959d90 100644
--- a/intern/cycles/kernel/svm/svm_ramp.h
+++ b/intern/cycles/kernel/svm/svm_ramp.h
@@ -19,6 +19,8 @@
 
 CCL_NAMESPACE_BEGIN
 
+/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent 
*/
+
 ccl_device float4 rgb_ramp_lookup(KernelGlobals *kg,
                                   int offset,
                                   float f,
@@ -75,36 +77,7 @@ ccl_device void svm_node_rgb_ramp(KernelGlobals *kg, 
ShaderData *sd, float *stac
        *offset += table_size;
 }
 
-ccl_device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float 
*stack, uint4 node, int *offset)
-{
-       uint fac_offset, color_offset, out_offset;
-       decode_node_uchar4(node.y,
-                          &fac_offset,
-                          &color_offset,
-                          &out_offset,
-                          NULL);
-
-       uint table_size = read_node(kg, offset).x;
-
-       float fac = stack_load_float(stack, fac_offset);
-       float3 color = stack_load_float3(stack, color_offset);
-
-       const float min_x = __int_as_float(node.z),
-                   max_x = __int_as_float(node.w);
-       const float range_x = max_x - min_x;
-       const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / 
range_x;
-
-       float r = rgb_ramp_lookup(kg, *offset, relpos.x, true, true, 
table_size).x;
-       float g = rgb_ramp_lookup(kg, *offset, relpos.y, true, true, 
table_size).y;
-       float b = rgb_ramp_lookup(kg, *offset, relpos.z, true, true, 
table_size).z;
-
-       color = (1.0f - fac)*color + fac*make_float3(r, g, b);
-       stack_store_float3(stack, out_offset, color);
-
-       *offset += table_size;
-}
-
-ccl_device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, 
float *stack, uint4 node, int *offset)
+ccl_device void svm_node_curves(KernelGlobals *kg, ShaderData *sd, float 
*stack, uint4 node, int *offset)
 {
        uint fac_offset, color_offset, out_offset;
        decode_node_uchar4(node.y,
diff --git a/intern/cycles/kernel/svm/svm_ramp_util.h 
b/intern/cycles/kernel/svm/svm_ramp_util.h
new file mode 100644
index 0000000..495d98c
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_ramp_util.h
@@ -0,0 +1,97 @@
+/*
+ * Copyright 2011-2013 Blender Fo

@@ Diff output truncated at 10240 characters. @@

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