Commit: a9e52fd8ee66cede4a0ae56720e9779abe3f0fde
Author: Mai Lavelle
Date:   Thu Aug 4 05:21:31 2016 -0400
Branches: temp-cycles-microdisplacement
https://developer.blender.org/rBa9e52fd8ee66cede4a0ae56720e9779abe3f0fde

Make Cycles creased subdivision match Blenders more closely

Sets vertex creases to match how Blender handles vertexes on the edge of a mesh.
There's probably more inconsistencies but I'll see about handling those later.

===================================================================

M       intern/cycles/render/mesh_subdivision.cpp

===================================================================

diff --git a/intern/cycles/render/mesh_subdivision.cpp 
b/intern/cycles/render/mesh_subdivision.cpp
index 778e3dd..efb40ef 100644
--- a/intern/cycles/render/mesh_subdivision.cpp
+++ b/intern/cycles/render/mesh_subdivision.cpp
@@ -85,6 +85,17 @@ namespace Far {
                        }
                }
 
+               for(int i = 0; i < mesh.verts.size(); i++) {
+                       ConstIndexArray vert_edges = 
getBaseVertexEdges(refiner, i);
+
+                       if(vert_edges.size() == 2) {
+                               float sharpness = 
refiner.getLevel(0).getEdgeSharpness(vert_edges[0]);
+                               sharpness = std::min(sharpness, 
refiner.getLevel(0).getEdgeSharpness(vert_edges[1]));
+
+                               setBaseVertexSharpness(refiner, i, sharpness);
+                       }
+               }
+
                return true;
        }

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