Commit: 734e0aca3872410dcaaf351e091a49a8d6186de2
Author: Brecht Van Lommel
Date:   Sat Aug 6 00:38:23 2016 +0200
Branches: master
https://developer.blender.org/rB734e0aca3872410dcaaf351e091a49a8d6186de2

Fix for Cycles particle motion blur hiding fix.

My mistake in modifying the patch.

===================================================================

M       intern/cycles/render/object.cpp

===================================================================

diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 7024a8b..5dbe2e4 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -55,9 +55,9 @@ Object::Object()
        particle_system = NULL;
        particle_index = 0;
        bounds = BoundBox::empty;
-       motion.pre = transform_identity();
-       motion.mid = transform_identity();
-       motion.post = transform_identity();
+       motion.pre = transform_empty();
+       motion.mid = transform_empty();
+       motion.post = transform_empty();
        use_motion = false;
 }
 
@@ -346,6 +346,15 @@ void 
ObjectManager::device_update_object_transform(UpdateObejctTransformState *s
                Transform mtfm_pre = ob->motion.pre;
                Transform mtfm_post = ob->motion.post;
 
+               /* In case of missing motion information for previous/next 
frame,
+                * assume there is no motion. */
+               if(!ob->use_motion || mtfm_pre == transform_empty()) {
+                       mtfm_pre = ob->tfm;
+               }
+               if(!ob->use_motion || mtfm_post == transform_empty()) {
+                       mtfm_post = ob->tfm;
+               }
+
                if(!mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
                        mtfm_pre = mtfm_pre * itfm;
                        mtfm_post = mtfm_post * itfm;

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