Commit: 8619e091072c57a2b1c4d471c3c7823063a2d848 Author: Mike Erwin Date: Mon Aug 15 21:44:44 2016 -0400 Branches: blender2.8 https://developer.blender.org/rB8619e091072c57a2b1c4d471c3c7823063a2d848
OpenGL: tweak legacy 2D shader EXT_gpu_shader4 lets us say “noperspective” in GLSL #version 120 just like in later GLSL. Mac shader now matches modern GLSL available on other platforms. =================================================================== M source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl M source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl =================================================================== diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl index 89d23e2..654439d 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl @@ -1,6 +1,6 @@ #if __VERSION__ == 120 - varying vec4 finalColor; + noperspective varying vec4 finalColor; #define fragColor gl_FragColor #else noperspective in vec4 finalColor; diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl index 49bed5d..0160662 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl @@ -3,7 +3,7 @@ attribute vec2 pos; attribute vec4 color; - varying vec4 finalColor; + noperspective varying vec4 finalColor; #else in vec2 pos; in vec4 color; _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
