Commit: 43dcfcb27a30b98e13d1d7f516db618f4a306859
Author: Sergey Sharybin
Date:   Tue Aug 30 12:12:12 2016 +0200
Branches: master
https://developer.blender.org/rB43dcfcb27a30b98e13d1d7f516db618f4a306859

Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material 
viewport mode

===================================================================

M       source/blender/gpu/intern/gpu_codegen.c
M       source/blender/gpu/shaders/gpu_shader_geometry.glsl

===================================================================

diff --git a/source/blender/gpu/intern/gpu_codegen.c 
b/source/blender/gpu/intern/gpu_codegen.c
index c40bc8e..211394e 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -877,7 +877,7 @@ static char *code_generate_geometry(ListBase *nodes, bool 
use_opensubdiv)
                                        if (input->attribtype == CD_MTFACE) {
                                                BLI_dynstr_appendf(
                                                        ds,
-                                                       
"\tINTERP_FACE_VARYING_2(var%d, "
+                                                       
"\tINTERP_FACE_VARYING_ATT_2(var%d, "
                                                        
"int(texelFetch(FVarDataOffsetBuffer, fvar%d_offset).r), st);\n",
                                                        input->attribid,
                                                        input->attribid);
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl 
b/source/blender/gpu/shaders/gpu_shader_geometry.glsl
index 6f06388..fe630db 100644
--- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl
@@ -31,6 +31,18 @@ uniform int osd_fvar_count;
                             tessCoord.t); \
        }
 
+#ifdef USE_NEW_SHADING
+#  define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \
+       { \
+               vec2 tmp; \
+               INTERP_FACE_VARYING_2(tmp, fvarOffset, tessCoord); \
+               result = vec3(tmp, 0); \
+       }
+#else
+#  define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \
+       INTERP_FACE_VARYING_2(result, fvarOffset, tessCoord)
+#endif
+
 uniform samplerBuffer FVarDataBuffer;
 uniform isamplerBuffer FVarDataOffsetBuffer;

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