Commit: 43dcfcb27a30b98e13d1d7f516db618f4a306859
Author: Sergey Sharybin
Date: Tue Aug 30 12:12:12 2016 +0200
Branches: master
https://developer.blender.org/rB43dcfcb27a30b98e13d1d7f516db618f4a306859
Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material
viewport mode
===================================================================
M source/blender/gpu/intern/gpu_codegen.c
M source/blender/gpu/shaders/gpu_shader_geometry.glsl
===================================================================
diff --git a/source/blender/gpu/intern/gpu_codegen.c
b/source/blender/gpu/intern/gpu_codegen.c
index c40bc8e..211394e 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -877,7 +877,7 @@ static char *code_generate_geometry(ListBase *nodes, bool
use_opensubdiv)
if (input->attribtype == CD_MTFACE) {
BLI_dynstr_appendf(
ds,
-
"\tINTERP_FACE_VARYING_2(var%d, "
+
"\tINTERP_FACE_VARYING_ATT_2(var%d, "
"int(texelFetch(FVarDataOffsetBuffer, fvar%d_offset).r), st);\n",
input->attribid,
input->attribid);
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl
b/source/blender/gpu/shaders/gpu_shader_geometry.glsl
index 6f06388..fe630db 100644
--- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl
@@ -31,6 +31,18 @@ uniform int osd_fvar_count;
tessCoord.t); \
}
+#ifdef USE_NEW_SHADING
+# define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \
+ { \
+ vec2 tmp; \
+ INTERP_FACE_VARYING_2(tmp, fvarOffset, tessCoord); \
+ result = vec3(tmp, 0); \
+ }
+#else
+# define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \
+ INTERP_FACE_VARYING_2(result, fvarOffset, tessCoord)
+#endif
+
uniform samplerBuffer FVarDataBuffer;
uniform isamplerBuffer FVarDataOffsetBuffer;
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