Commit: 5f1bf679bb11b9dc12741d19fab23d3840495d8f
Author: Mai Lavelle
Date:   Fri Aug 26 12:26:26 2016 -0400
Branches: temp-cycles-microdisplacement
https://developer.blender.org/rB5f1bf679bb11b9dc12741d19fab23d3840495d8f

Merge branch 'master' into temp-cycles-microdisplacement

===================================================================



===================================================================

diff --cc intern/cycles/render/mesh.cpp
index 5299768,35d1a44..66843e9
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@@ -668,20 -673,18 +695,18 @@@ void Mesh::pack_curves(Scene *scene, fl
        /* pack curve segments */
        size_t curve_num = num_curves();
  
-       if(curve_num) {
-               for(size_t i = 0; i < curve_num; i++) {
-                       Curve curve = get_curve(i);
-                       int shader_id = curve_shader[i];
-                       Shader *shader = (shader_id < used_shaders.size()) ?
-                               used_shaders[shader_id] : 
scene->default_surface;
-                       shader_id = 
scene->shader_manager->get_shader_id(shader, false);
- 
-                       curve_data[i] = make_float4(
-                               __int_as_float(curve.first_key + 
curvekey_offset),
-                               __int_as_float(curve.num_keys),
-                               __int_as_float(shader_id),
-                               0.0f);
-               }
+       for(size_t i = 0; i < curve_num; i++) {
+               Curve curve = get_curve(i);
+               int shader_id = curve_shader[i];
+               Shader *shader = (shader_id < used_shaders.size()) ?
+                       used_shaders[shader_id] : scene->default_surface;
 -              shader_id = scene->shader_manager->get_shader_id(shader, this, 
false);
++              shader_id = scene->shader_manager->get_shader_id(shader, false);
+ 
+               curve_data[i] = make_float4(
+                       __int_as_float(curve.first_key + curvekey_offset),
+                       __int_as_float(curve.num_keys),
+                       __int_as_float(shader_id),
+                       0.0f);
        }
  }

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