Commit: 0090b39fe5ab633a67c4ca12186214f3db6be3c9
Author: Mai Lavelle
Date: Fri Sep 2 21:37:17 2016 -0400
Branches: temp-cycles-microdisplacement
https://developer.blender.org/rB0090b39fe5ab633a67c4ca12186214f3db6be3c9
Cycles: Replace object index hack with actual checks for SD_TRANSFORM_APPLIED
Using ones complement for detecting if transform has been applied was confusing
and led to several bugs. With this proper checks are made. Also added a few
transforms where they were missing, mostly affecting baking and displacement
when `P` is used in the shader (previously `P` was in the wrong space for
these shaders)
===================================================================
M intern/cycles/blender/blender_session.cpp
M intern/cycles/kernel/geom/geom_triangle.h
M intern/cycles/kernel/kernel_bake.h
M intern/cycles/kernel/kernel_light.h
M intern/cycles/kernel/kernel_shader.h
M intern/cycles/kernel/shaders/node_output_displacement.osl
M intern/cycles/kernel/svm/svm.h
M intern/cycles/kernel/svm/svm_displace.h
M intern/cycles/render/light.cpp
M intern/cycles/render/mesh_displace.cpp
===================================================================
diff --git a/intern/cycles/blender/blender_session.cpp
b/intern/cycles/blender/blender_session.cpp
index 80a16e0..c250a54 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -681,8 +681,7 @@ void BlenderSession::bake(BL::Object& b_object,
}
}
- /* when used, non-instanced convention: object = ~object */
- int object = ~object_index;
+ int object = object_index;
BakeData *bake_data = scene->bake_manager->init(object, tri_offset,
num_pixels);
diff --git a/intern/cycles/kernel/geom/geom_triangle.h
b/intern/cycles/kernel/geom/geom_triangle.h
index d3289d6..8bd01e1 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -52,8 +52,8 @@ ccl_device_inline void triangle_point_normal(KernelGlobals
*kg, int object, int
float t = 1.0f - u - v;
*P = (u*v0 + v*v1 + t*v2);
- /* get object flags, instance-aware */
- int object_flag = kernel_tex_fetch(__object_flag, object >= 0 ? object
: ~object);
+ /* get object flags */
+ int object_flag = kernel_tex_fetch(__object_flag, object);
/* compute normal */
if(object_flag & SD_NEGATIVE_SCALE_APPLIED)
diff --git a/intern/cycles/kernel/kernel_bake.h
b/intern/cycles/kernel/kernel_bake.h
index bfbf73d..6202808 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -313,6 +313,14 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg,
ccl_global uint4 *input,
triangle_point_normal(kg, object, prim, u, v, &P, &Ng, &shader);
+ if(!(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED)) {
+ Transform tfm = object_fetch_transform(kg, object,
OBJECT_TRANSFORM);
+ P = transform_point(&tfm, P);
+
+ tfm = object_fetch_transform(kg, object,
OBJECT_INVERSE_TRANSFORM);
+ Ng = normalize(transform_direction_transposed(&tfm, Ng));
+ }
+
/* dummy initilizations copied from SHADER_EVAL_DISPLACE */
float3 I = Ng;
float t = 1.0f;
@@ -525,6 +533,9 @@ ccl_device void kernel_shader_evaluate(KernelGlobals *kg,
float3 P = sd.P;
shader_eval_displacement(kg, &sd, &state, SHADER_CONTEXT_MAIN);
out = sd.P - P;
+
+ Transform itfm = object_fetch_transform(kg, object,
OBJECT_INVERSE_TRANSFORM);
+ out = transform_direction(&itfm, out);
}
else { // SHADER_EVAL_BACKGROUND
/* setup ray */
diff --git a/intern/cycles/kernel/kernel_light.h
b/intern/cycles/kernel/kernel_light.h
index 1e829ea..1e99f2c 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -747,7 +747,7 @@ ccl_device void object_transform_light_sample(KernelGlobals
*kg, LightSample *ls
{
#ifdef __INSTANCING__
/* instance transform */
- if(object >= 0) {
+ if(!(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED)) {
# ifdef __OBJECT_MOTION__
Transform itfm;
Transform tfm = object_fetch_transform_motion_test(kg, object,
time, &itfm);
diff --git a/intern/cycles/kernel/kernel_shader.h
b/intern/cycles/kernel/kernel_shader.h
index 079bea3..0f026ef 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -263,20 +263,6 @@ ccl_device_inline void
shader_setup_from_sample(KernelGlobals *kg,
#endif
ccl_fetch(sd, ray_length) = t;
- /* detect instancing, for non-instanced the object index is -object-1 */
-#ifdef __INSTANCING__
- bool instanced = false;
-
- if(ccl_fetch(sd, prim) != PRIM_NONE) {
- if(ccl_fetch(sd, object) >= 0)
- instanced = true;
- else
-#endif
- ccl_fetch(sd, object) = ~ccl_fetch(sd, object);
-#ifdef __INSTANCING__
- }
-#endif
-
ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd,
shader) & SHADER_MASK)*2);
if(ccl_fetch(sd, object) != OBJECT_NONE) {
ccl_fetch(sd, flag) |= kernel_tex_fetch(__object_flag,
ccl_fetch(sd, object));
@@ -296,8 +282,9 @@ ccl_device_inline void
shader_setup_from_sample(KernelGlobals *kg,
ccl_fetch(sd, N) = triangle_smooth_normal(kg,
ccl_fetch(sd, prim), ccl_fetch(sd, u), ccl_fetch(sd, v));
#ifdef __INSTANCING__
- if(instanced)
+ if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
object_normal_transform_auto(kg, sd,
&ccl_fetch(sd, N));
+ }
#endif
}
@@ -306,7 +293,7 @@ ccl_device_inline void
shader_setup_from_sample(KernelGlobals *kg,
triangle_dPdudv(kg, ccl_fetch(sd, prim), &ccl_fetch(sd, dPdu),
&ccl_fetch(sd, dPdv));
# ifdef __INSTANCING__
- if(instanced) {
+ if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdu));
object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdv));
}
@@ -354,11 +341,17 @@ ccl_device void shader_setup_from_displace(KernelGlobals
*kg, ShaderData *sd,
triangle_point_normal(kg, object, prim, u, v, &P, &Ng, &shader);
+ if(!(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED)) {
+ Transform tfm = object_fetch_transform(kg, object,
OBJECT_TRANSFORM);
+ P = transform_point(&tfm, P);
+
+ tfm = object_fetch_transform(kg, object,
OBJECT_INVERSE_TRANSFORM);
+ Ng = normalize(transform_direction_transposed(&tfm, Ng));
+ }
+
/* force smooth shading for displacement */
shader |= SHADER_SMOOTH_NORMAL;
- /* watch out: no instance transform currently */
-
shader_setup_from_sample(kg, sd, P, Ng, I, shader, object, prim, u, v,
0.0f, TIME_INVALID);
}
diff --git a/intern/cycles/kernel/shaders/node_output_displacement.osl
b/intern/cycles/kernel/shaders/node_output_displacement.osl
index d0688cf..294b8dd 100644
--- a/intern/cycles/kernel/shaders/node_output_displacement.osl
+++ b/intern/cycles/kernel/shaders/node_output_displacement.osl
@@ -18,6 +18,8 @@
displacement node_output_displacement(float Displacement = 0.0)
{
- P += N * Displacement * 0.1; /* todo: get rid of this factor */
+ vector dP = normalize(transform("object", N));
+ dP *= Displacement * 0.1; /* todo: get rid of this factor */
+ P += transform("object", "world", dP);
}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 998a32e..adee98f 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -261,7 +261,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
ShaderData *sd, ccl_a
svm_node_geometry_bump_dy(kg, sd, stack,
node.y, node.z);
break;
case NODE_SET_DISPLACEMENT:
- svm_node_set_displacement(sd, stack, node.y);
+ svm_node_set_displacement(kg, sd, stack,
node.y);
break;
# endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */
# ifdef __TEXTURES__
diff --git a/intern/cycles/kernel/svm/svm_displace.h
b/intern/cycles/kernel/svm/svm_displace.h
index 12a6f9a..890ab41 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -76,10 +76,18 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg,
ShaderData *sd, float *stac
/* Displacement Node */
-ccl_device void svm_node_set_displacement(ShaderData *sd, float *stack, uint
fac_offset)
+ccl_device void svm_node_set_displacement(KernelGlobals *kg, ShaderData *sd,
float *stack, uint fac_offset)
{
float d = stack_load_float(stack, fac_offset);
- ccl_fetch(sd, P) += ccl_fetch(sd, N)*d*0.1f; /* todo: get rid of this
factor */
+
+ float3 dP = ccl_fetch(sd, N);
+ object_inverse_normal_transform(kg, sd, &dP);
+
+ dP *= d*0.1f; /* todo: get rid of this factor */
+
+ object_dir_transform(kg, sd, &dP);
+
+ ccl_fetch(sd, P) += dP;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 787e5cf..b6c45dd 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -309,9 +309,6 @@ void LightManager::device_update_distribution(Device
*device, DeviceScene *dscen
int object_id = j;
int shader_flag = 0;
- if(transform_applied)
- object_id = ~object_id;
-
if(!(object->visibility & PATH_RAY_DIFFUSE)) {
shader_flag |= SHADER_EXCLUDE_DIFFUSE;
use_light_visibility = true;
diff --git a/intern/cycles/render/mesh_displace.cpp
b/intern/cycles/render/mesh_displace.cpp
index ef9cfed..adc5b82 100644
--- a/intern/cycles/render/mesh_displace.cpp
+++ b/intern/cycles/render/mesh_displace.cpp
@@ -86,8 +86,7 @@ bool MeshManager::displace(Device *device, DeviceScene
*dscene, Scene *scene, Me
done[t.v[j]] = true;
/* set up object, primitive and barycentric coordinates
*/
- /* when used, non-instanced convention: object =
~object */
- int object = ~object_index;
+ int object = object_index;
int prim = mesh->tri_offset + i;
float u, v;
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