Commit: f496a347000c26dcbe098781c4b2ca5d5b45da58 Author: Sergey Sharybin Date: Fri Sep 2 15:15:42 2016 +0200 Branches: blender-v2.78-release https://developer.blender.org/rBf496a347000c26dcbe098781c4b2ca5d5b45da58
Fix T49220: Vertex paint doesn't work with OpenSubdiv It's a bit tricky to align vertex color data between Blender and OpenSubdiv so for now we simply disable OpenSubdiv in the paint modes. Safe for 2.78. =================================================================== M source/blender/modifiers/intern/MOD_subsurf.c =================================================================== diff --git a/source/blender/modifiers/intern/MOD_subsurf.c b/source/blender/modifiers/intern/MOD_subsurf.c index 23ab618..8711384 100644 --- a/source/blender/modifiers/intern/MOD_subsurf.c +++ b/source/blender/modifiers/intern/MOD_subsurf.c @@ -130,6 +130,9 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, if (U.opensubdiv_compute_type == USER_OPENSUBDIV_COMPUTE_NONE) { modifier_setError(md, "OpenSubdiv is disabled in User Preferences"); } + else if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) != 0) { + modifier_setError(md, "OpenSubdiv is not supported in paint modes"); + } else if ((DAG_get_eval_flags_for_object(md->scene, ob) & DAG_EVAL_NEED_CPU) == 0) { subsurf_flags |= SUBSURF_USE_GPU_BACKEND; do_cddm_convert = false; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs