Commit: fd01cd7d06fdb9e1c80070a46c0abc93e2f604e6
Author: Mai Lavelle
Date:   Fri Sep 2 21:37:17 2016 -0400
Branches: blender-v2.78-release
https://developer.blender.org/rBfd01cd7d06fdb9e1c80070a46c0abc93e2f604e6

Cycles: Replace object index hack with actual checks for SD_TRANSFORM_APPLIED

Using ones complement for detecting if transform has been applied was confusing
and led to several bugs. With this proper checks are made.

Also added a few transforms where they were missing, mostly affecting baking
and displacement when `P` is used in the shader (previously `P` was in the
wrong space for these shaders)

Also removed `TIME_INVALID` as this may have resulted in incorrect
transforms in some cases.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2192

===================================================================

M       intern/cycles/blender/blender_session.cpp
M       intern/cycles/kernel/geom/geom_object.h
M       intern/cycles/kernel/geom/geom_triangle.h
M       intern/cycles/kernel/kernel_bake.h
M       intern/cycles/kernel/kernel_camera.h
M       intern/cycles/kernel/kernel_emission.h
M       intern/cycles/kernel/kernel_light.h
M       intern/cycles/kernel/kernel_shader.h
M       intern/cycles/kernel/kernel_types.h
M       intern/cycles/kernel/shaders/node_output_displacement.osl
M       intern/cycles/kernel/svm/svm.h
M       intern/cycles/kernel/svm/svm_displace.h
M       intern/cycles/render/light.cpp
M       intern/cycles/render/mesh_displace.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_session.cpp 
b/intern/cycles/blender/blender_session.cpp
index 80a16e0..c250a54 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -681,8 +681,7 @@ void BlenderSession::bake(BL::Object& b_object,
                }
        }
 
-       /* when used, non-instanced convention: object = ~object */
-       int object = ~object_index;
+       int object = object_index;
 
        BakeData *bake_data = scene->bake_manager->init(object, tri_offset, 
num_pixels);
 
diff --git a/intern/cycles/kernel/geom/geom_object.h 
b/intern/cycles/kernel/geom/geom_object.h
index 883c5dc..4f72c5b 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -564,6 +564,15 @@ ccl_device_inline void 
bvh_instance_motion_pop_factor(KernelGlobals *kg,
  */
 
 #ifdef __KERNEL_OPENCL__
+ccl_device_inline void object_position_transform_addrspace(KernelGlobals *kg,
+                                                         const ShaderData *sd,
+                                                         ccl_addr_space float3 
*P)
+{
+       float3 private_P = *P;
+       object_position_transform(kg, sd, &private_P);
+       *P = private_P;
+}
+
 ccl_device_inline void object_dir_transform_addrspace(KernelGlobals *kg,
                                                       const ShaderData *sd,
                                                       ccl_addr_space float3 *D)
@@ -584,9 +593,11 @@ ccl_device_inline void 
object_normal_transform_addrspace(KernelGlobals *kg,
 #endif
 
 #ifndef __KERNEL_OPENCL__
+#  define object_position_transform_auto object_position_transform
 #  define object_dir_transform_auto object_dir_transform
 #  define object_normal_transform_auto object_normal_transform
 #else
+#  define object_position_transform_auto object_position_transform_addrspace
 #  define object_dir_transform_auto object_dir_transform_addrspace
 #  define object_normal_transform_auto object_normal_transform_addrspace
 #endif
diff --git a/intern/cycles/kernel/geom/geom_triangle.h 
b/intern/cycles/kernel/geom/geom_triangle.h
index d3289d6..8bd01e1 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -52,8 +52,8 @@ ccl_device_inline void triangle_point_normal(KernelGlobals 
*kg, int object, int
        float t = 1.0f - u - v;
        *P = (u*v0 + v*v1 + t*v2);
 
-       /* get object flags, instance-aware */
-       int object_flag = kernel_tex_fetch(__object_flag, object >= 0 ? object 
: ~object);
+       /* get object flags */
+       int object_flag = kernel_tex_fetch(__object_flag, object);
 
        /* compute normal */
        if(object_flag & SD_NEGATIVE_SCALE_APPLIED)
diff --git a/intern/cycles/kernel/kernel_bake.h 
b/intern/cycles/kernel/kernel_bake.h
index bfbf73d..fd9207f 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -41,7 +41,7 @@ ccl_device_inline void compute_light_pass(KernelGlobals *kg,
        ray.D = -sd->Ng;
        ray.t = FLT_MAX;
 #ifdef __CAMERA_MOTION__
-       ray.time = TIME_INVALID;
+       ray.time = 0.5f;
 #endif
 
        /* init radiance */
@@ -313,15 +313,14 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, 
ccl_global uint4 *input,
 
        triangle_point_normal(kg, object, prim, u, v, &P, &Ng, &shader);
 
-       /* dummy initilizations copied from SHADER_EVAL_DISPLACE */
-       float3 I = Ng;
-       float t = 1.0f;
-       float time = TIME_INVALID;
-
        /* light passes */
        PathRadiance L;
 
-       shader_setup_from_sample(kg, &sd, P, Ng, I, shader, object, prim, u, v, 
t, time);
+       shader_setup_from_sample(kg, &sd,
+                                P, Ng, Ng,
+                                shader, object, prim,
+                                u, v, 1.0f, 0.5f,
+                                !(kernel_tex_fetch(__object_flag, object) & 
SD_TRANSFORM_APPLIED));
        sd.I = sd.N;
 
        /* update differentials */
@@ -525,6 +524,8 @@ ccl_device void kernel_shader_evaluate(KernelGlobals *kg,
                float3 P = sd.P;
                shader_eval_displacement(kg, &sd, &state, SHADER_CONTEXT_MAIN);
                out = sd.P - P;
+
+               object_inverse_dir_transform(kg, &sd, &out);
        }
        else { // SHADER_EVAL_BACKGROUND
                /* setup ray */
diff --git a/intern/cycles/kernel/kernel_camera.h 
b/intern/cycles/kernel/kernel_camera.h
index 88514de..8e0aa67 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -321,7 +321,7 @@ ccl_device_inline void camera_sample(KernelGlobals *kg,
 #ifdef __CAMERA_MOTION__
        /* motion blur */
        if(kernel_data.cam.shuttertime == -1.0f) {
-               ray->time = TIME_INVALID;
+               ray->time = 0.5f;
        }
        else {
                /* TODO(sergey): Such lookup is unneeded when there's rolling 
shutter
diff --git a/intern/cycles/kernel/kernel_emission.h 
b/intern/cycles/kernel/kernel_emission.h
index 149ac3e..457887f 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -50,7 +50,10 @@ ccl_device_noinline float3 
direct_emissive_eval(KernelGlobals *kg,
        else
 #endif
        {
-               shader_setup_from_sample(kg, emission_sd, ls->P, ls->Ng, I, 
ls->shader, ls->object, ls->prim, ls->u, ls->v, t, time);
+               shader_setup_from_sample(kg, emission_sd,
+                                        ls->P, ls->Ng, I,
+                                        ls->shader, ls->object, ls->prim,
+                                        ls->u, ls->v, t, time, false);
 
                ls->Ng = ccl_fetch(emission_sd, Ng);
 
diff --git a/intern/cycles/kernel/kernel_light.h 
b/intern/cycles/kernel/kernel_light.h
index 1e829ea..1e99f2c 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -747,7 +747,7 @@ ccl_device void object_transform_light_sample(KernelGlobals 
*kg, LightSample *ls
 {
 #ifdef __INSTANCING__
        /* instance transform */
-       if(object >= 0) {
+       if(!(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED)) {
 #  ifdef __OBJECT_MOTION__
                Transform itfm;
                Transform tfm = object_fetch_transform_motion_test(kg, object, 
time, &itfm);
diff --git a/intern/cycles/kernel/kernel_shader.h 
b/intern/cycles/kernel/kernel_shader.h
index 079bea3..e59f9a6 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -241,7 +241,8 @@ ccl_device_inline void 
shader_setup_from_sample(KernelGlobals *kg,
                                                 const float3 I,
                                                 int shader, int object, int 
prim,
                                                 float u, float v, float t,
-                                                float time)
+                                                float time,
+                                                bool object_space)
 {
        /* vectors */
        ccl_fetch(sd, P) = P;
@@ -263,20 +264,6 @@ ccl_device_inline void 
shader_setup_from_sample(KernelGlobals *kg,
 #endif
        ccl_fetch(sd, ray_length) = t;
 
-       /* detect instancing, for non-instanced the object index is -object-1 */
-#ifdef __INSTANCING__
-       bool instanced = false;
-
-       if(ccl_fetch(sd, prim) != PRIM_NONE) {
-               if(ccl_fetch(sd, object) >= 0)
-                       instanced = true;
-               else
-#endif
-                       ccl_fetch(sd, object) = ~ccl_fetch(sd, object);
-#ifdef __INSTANCING__
-       }
-#endif
-
        ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, 
shader) & SHADER_MASK)*2);
        if(ccl_fetch(sd, object) != OBJECT_NONE) {
                ccl_fetch(sd, flag) |= kernel_tex_fetch(__object_flag, 
ccl_fetch(sd, object));
@@ -290,14 +277,23 @@ ccl_device_inline void 
shader_setup_from_sample(KernelGlobals *kg,
        }
 #endif
 
+       /* transform into world space */
+       if(object_space) {
+               object_position_transform_auto(kg, sd, &ccl_fetch(sd, P));
+               object_normal_transform_auto(kg, sd, &ccl_fetch(sd, Ng));
+               ccl_fetch(sd, N) = ccl_fetch(sd, Ng);
+               object_dir_transform_auto(kg, sd, &ccl_fetch(sd, I));
+       }
+
        if(ccl_fetch(sd, type) & PRIMITIVE_TRIANGLE) {
                /* smooth normal */
                if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) {
                        ccl_fetch(sd, N) = triangle_smooth_normal(kg, 
ccl_fetch(sd, prim), ccl_fetch(sd, u), ccl_fetch(sd, v));
 
 #ifdef __INSTANCING__
-                       if(instanced)
+                       if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
                                object_normal_transform_auto(kg, sd, 
&ccl_fetch(sd, N));
+                       }
 #endif
                }
 
@@ -306,7 +302,7 @@ ccl_device_inline void 
shader_setup_from_sample(KernelGlobals *kg,
                triangle_dPdudv(kg, ccl_fetch(sd, prim), &ccl_fetch(sd, dPdu), 
&ccl_fetch(sd, dPdv));
 
 #  ifdef __INSTANCING__
-               if(instanced) {
+               if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
                        object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdu));
                        object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdv));
                }
@@ -357,9 +353,11 @@ ccl_device void shader_setup_from_displace(KernelGlobals 
*kg, ShaderData *sd,
        /* force smooth shading for displacement */
        shader |= SHADER_SMOOTH_NORMAL;
 
-       /* watch out: no instance transform currently */
-
-       shader_setup_from_sample(kg, sd, P, Ng, I, shader, object, prim, u, v, 
0.0f, TIME_INVALID);
+       shader_setup_from_sample(kg, sd,
+                                P, Ng, I,
+                                shader, object, prim,
+                                u, v, 0.0f, 0.5f,
+                                !(kernel_tex_fetch(__object_flag, object) & 
SD_TRANSFORM_APPLIED));
 }
 
 /* ShaderData setup from ray into background */
diff --git a/intern/cycles/kernel/kernel_types.h 
b/intern/cycles/kernel/kernel_types.h
index 0646148..1156b41 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -42,7 +42,6 @@ CCL_NAMESPACE_BEGIN
 #define RAMP_TABLE_SIZE                256
 #define SHUTTER_TABLE_SIZE             256
 #define PARTICLE_SIZE          5
-#define TIME_INVALID           FLT_MAX
 
 #define BSSRDF_MIN_RADIUS                      1e-8f
 #define BSSRDF_MAX_HITS                                4
diff --git a/intern/cycles/kernel/shaders/node_output_displacement.osl 
b/intern/cycles/kernel/shaders/node_output_displacement.osl
index d0688cf..294b8dd 100644
--- a/intern/cycles/kernel/shaders/node_output_displacement.osl
+++ b/intern/cycles/kernel/shaders/node_output_displacement.osl
@@ -18,6 +18,8 @@
 
 displacement node_output_displacement(float Displacement = 0.0)
 {
-       P += N * Displacement * 0.1;  /* todo: get rid of this factor */
+       vector dP = normalize(transform("object", N));
+       dP *= Displacement * 0.1; /* todo: get rid of this factor */
+       P += transform("object", "world", dP);
 }
 
diff --git a/intern/cycles/kernel/svm/svm.h b/inter

@@ Diff output truncated at 10240 characters. @@

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to