Commit: 979a4a613cb5ae4662eed9afb2713d6b9f178fbb
Author: Sergey Sharybin
Date:   Thu Sep 8 14:26:10 2016 +0200
Branches: blender-v2.78-release
https://developer.blender.org/rB979a4a613cb5ae4662eed9afb2713d6b9f178fbb

Cycles: Cleanup: line wrapping

===================================================================

M       intern/cycles/bvh/bvh.cpp

===================================================================

diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index 1bb3e95..bf301eb 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -475,10 +475,20 @@ void RegularBVH::pack_aligned_node(int idx,
        int4 data[BVH_NODE_SIZE] =
        {
                make_int4(visibility0 & ~PATH_RAY_NODE_UNALIGNED,
-                         visibility1 & ~PATH_RAY_NODE_UNALIGNED, c0, c1),
-               make_int4(__float_as_int(b0.min.x), __float_as_int(b1.min.x), 
__float_as_int(b0.max.x), __float_as_int(b1.max.x)),
-               make_int4(__float_as_int(b0.min.y), __float_as_int(b1.min.y), 
__float_as_int(b0.max.y), __float_as_int(b1.max.y)),
-               make_int4(__float_as_int(b0.min.z), __float_as_int(b1.min.z), 
__float_as_int(b0.max.z), __float_as_int(b1.max.z)),
+                         visibility1 & ~PATH_RAY_NODE_UNALIGNED,
+                         c0, c1),
+               make_int4(__float_as_int(b0.min.x),
+                         __float_as_int(b1.min.x),
+                         __float_as_int(b0.max.x),
+                         __float_as_int(b1.max.x)),
+               make_int4(__float_as_int(b0.min.y),
+                         __float_as_int(b1.min.y),
+                         __float_as_int(b0.max.y),
+                         __float_as_int(b1.max.y)),
+               make_int4(__float_as_int(b0.min.z),
+                         __float_as_int(b1.min.z),
+                         __float_as_int(b0.max.z),
+                         __float_as_int(b1.max.z)),
        };
 
        memcpy(&pack.nodes[idx], data, sizeof(int4)*BVH_NODE_SIZE);

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