Commit: 989ca313be9eacc822f84853c3dbbe947164d5a2
Author: Mai Lavelle
Date: Mon Sep 5 12:51:30 2016 -0400
Branches: blender-v2.78-release
https://developer.blender.org/rB989ca313be9eacc822f84853c3dbbe947164d5a2
Fix T49252: Crash when image textures used with true displacement
===================================================================
M intern/cycles/render/mesh.cpp
===================================================================
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 5445fd3..2d297c3 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1650,10 +1650,10 @@ void
MeshManager::device_update_displacement_images(Device *device,
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update) {
foreach(Shader *shader, mesh->used_shaders) {
- if(shader->graph_bump == NULL) {
+ if(!shader->has_displacement ||
shader->displacement_method == DISPLACE_BUMP) {
continue;
}
- foreach(ShaderNode* node,
shader->graph_bump->nodes) {
+ foreach(ShaderNode* node, shader->graph->nodes)
{
if(node->special_type !=
SHADER_SPECIAL_TYPE_IMAGE_SLOT) {
continue;
}
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