Commit: b9d1852c5ae7a9d488a48668aff974abd6729164
Author: Lukas Stockner
Date:   Wed Sep 14 20:09:37 2016 +0200
Branches: master
https://developer.blender.org/rBb9d1852c5ae7a9d488a48668aff974abd6729164

Cycles: Deduplicate light pass code

===================================================================

M       intern/cycles/kernel/kernel_accumulate.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_accumulate.h 
b/intern/cycles/kernel/kernel_accumulate.h
index 0e13b22..dd5752f 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -48,10 +48,10 @@ ccl_device_inline void bsdf_eval_init(BsdfEval *eval, 
ClosureType type, float3 v
                        eval->scatter = value;
        }
        else
-               eval->diffuse = value;
-#else
-       eval->diffuse = value;
 #endif
+       {
+               eval->diffuse = value;
+       }
 }
 
 /* TODO(sergey): This is just a workaround for annoying 6.5 compiler bug. */
@@ -78,10 +78,10 @@ void bsdf_eval_accum(BsdfEval *eval, ClosureType type, 
float3 value)
                /* skipping transparent, this function is used by for eval(), 
will be zero then */
        }
        else
-               eval->diffuse += value;
-#else
-       eval->diffuse += value;
 #endif
+       {
+               eval->diffuse += value;
+       }
 }
 
 ccl_device_inline bool bsdf_eval_is_zero(BsdfEval *eval)
@@ -96,10 +96,10 @@ ccl_device_inline bool bsdf_eval_is_zero(BsdfEval *eval)
                        && is_zero(eval->scatter);
        }
        else
-               return is_zero(eval->diffuse);
-#else
-       return is_zero(eval->diffuse);
 #endif
+       {
+               return is_zero(eval->diffuse);
+       }
 }
 
 ccl_device_inline void bsdf_eval_mul(BsdfEval *eval, float3 value)
@@ -115,10 +115,10 @@ ccl_device_inline void bsdf_eval_mul(BsdfEval *eval, 
float3 value)
                /* skipping transparent, this function is used by for eval(), 
will be zero then */
        }
        else
-               eval->diffuse *= value;
-#else
-       eval->diffuse *= value;
 #endif
+       {
+               eval->diffuse *= value;
+       }
 }
 
 /* Path Radiance
@@ -170,10 +170,10 @@ ccl_device_inline void path_radiance_init(PathRadiance 
*L, int use_light_pass)
                L->mist = 0.0f;
        }
        else
-               L->emission = make_float3(0.0f, 0.0f, 0.0f);
-#else
-       L->emission = make_float3(0.0f, 0.0f, 0.0f);
 #endif
+       {
+               L->emission = make_float3(0.0f, 0.0f, 0.0f);
+       }
 }
 
 ccl_device_inline void path_radiance_bsdf_bounce(PathRadiance *L, 
ccl_addr_space float3 *throughput,
@@ -205,10 +205,10 @@ ccl_device_inline void 
path_radiance_bsdf_bounce(PathRadiance *L, ccl_addr_space
                }
        }
        else
-               *throughput *= bsdf_eval->diffuse*inverse_pdf;
-#else
-       *throughput *= bsdf_eval->diffuse*inverse_pdf;
 #endif
+       {
+               *throughput *= bsdf_eval->diffuse*inverse_pdf;
+       }
 }
 
 ccl_device_inline void path_radiance_accum_emission(PathRadiance *L, float3 
throughput, float3 value, int bounce)
@@ -223,10 +223,10 @@ ccl_device_inline void 
path_radiance_accum_emission(PathRadiance *L, float3 thro
                        L->indirect += throughput*value;
        }
        else
-               L->emission += throughput*value;
-#else
-       L->emission += throughput*value;
 #endif
+       {
+               L->emission += throughput*value;
+       }
 }
 
 ccl_device_inline void path_radiance_accum_ao(PathRadiance *L, float3 
throughput, float3 alpha, float3 bsdf, float3 ao, int bounce)
@@ -244,10 +244,10 @@ ccl_device_inline void 
path_radiance_accum_ao(PathRadiance *L, float3 throughput
                }
        }
        else
-               L->emission += throughput*bsdf*ao;
-#else
-       L->emission += throughput*bsdf*ao;
 #endif
+       {
+               L->emission += throughput*bsdf*ao;
+       }
 }
 
 ccl_device_inline void path_radiance_accum_light(PathRadiance *L, float3 
throughput, BsdfEval *bsdf_eval, float3 shadow, float shadow_fac, int bounce, 
bool is_lamp)
@@ -275,10 +275,10 @@ ccl_device_inline void 
path_radiance_accum_light(PathRadiance *L, float3 through
                }
        }
        else
-               L->emission += throughput*bsdf_eval->diffuse*shadow;
-#else
-       L->emission += throughput*bsdf_eval->diffuse*shadow;
 #endif
+       {
+               L->emission += throughput*bsdf_eval->diffuse*shadow;
+       }
 }
 
 ccl_device_inline void path_radiance_accum_background(PathRadiance *L, float3 
throughput, float3 value, int bounce)
@@ -293,10 +293,10 @@ ccl_device_inline void 
path_radiance_accum_background(PathRadiance *L, float3 th
                        L->indirect += throughput*value;
        }
        else
-               L->emission += throughput*value;
-#else
-       L->emission += throughput*value;
 #endif
+       {
+               L->emission += throughput*value;
+       }
 }
 
 ccl_device_inline void path_radiance_sum_indirect(PathRadiance *L)
@@ -439,10 +439,10 @@ ccl_device_inline float3 
path_radiance_clamp_and_sum(KernelGlobals *kg, PathRadi
 
        /* No Light Passes */
        else
-               L_sum = L->emission;
-#else
-       L_sum = L->emission;
 #endif
+       {
+               L_sum = L->emission;
+       }
 
        /* Reject invalid value */
        float sum = fabsf((L_sum).x) + fabsf((L_sum).y) + fabsf((L_sum).z);
@@ -471,14 +471,12 @@ ccl_device_inline void 
path_radiance_accum_sample(PathRadiance *L, PathRadiance
        L->indirect_subsurface += L_sample->indirect_subsurface*fac;
        L->indirect_scatter += L_sample->indirect_scatter*fac;
 
-       L->emission += L_sample->emission*fac;
        L->background += L_sample->background*fac;
        L->ao += L_sample->ao*fac;
        L->shadow += L_sample->shadow*fac;
        L->mist += L_sample->mist*fac;
-#else
-       L->emission += L_sample->emission * fac;
 #endif
+       L->emission += L_sample->emission * fac;
 }
 
 CCL_NAMESPACE_END

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