Commit: c61cb0e0765915d7ad2d9e91f6f72dfcea662744
Author: Sergey Sharybin
Date:   Fri Sep 23 14:51:42 2016 +0200
Branches: master
https://developer.blender.org/rBc61cb0e0765915d7ad2d9e91f6f72dfcea662744

Particle: Prevent crash duplicating hair on objects with modifiers

===================================================================

M       source/blender/editors/physics/particle_object.c

===================================================================

diff --git a/source/blender/editors/physics/particle_object.c 
b/source/blender/editors/physics/particle_object.c
index 2462061..545042e 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -1097,8 +1097,9 @@ static bool copy_particle_systems_to_object(Scene *scene, 
Object *ob_from, Parti
                                BLI_assert(false);
                                break;
                }
-               
-               remap_hair_emitter(scene, ob_from, psys_from, ob_to, psys, 
psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & 
PSYS_GLOBAL_HAIR);
+               if (ob_from != ob_to) {
+                       remap_hair_emitter(scene, ob_from, psys_from, ob_to, 
psys, psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, 
psys->flag & PSYS_GLOBAL_HAIR);
+               }
                
                /* tag for recalc */
 //             psys->recalc |= PSYS_RECALC_RESET;

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