Commit: c61cb0e0765915d7ad2d9e91f6f72dfcea662744
Author: Sergey Sharybin
Date: Fri Sep 23 14:51:42 2016 +0200
Branches: master
https://developer.blender.org/rBc61cb0e0765915d7ad2d9e91f6f72dfcea662744
Particle: Prevent crash duplicating hair on objects with modifiers
===================================================================
M source/blender/editors/physics/particle_object.c
===================================================================
diff --git a/source/blender/editors/physics/particle_object.c
b/source/blender/editors/physics/particle_object.c
index 2462061..545042e 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -1097,8 +1097,9 @@ static bool copy_particle_systems_to_object(Scene *scene,
Object *ob_from, Parti
BLI_assert(false);
break;
}
-
- remap_hair_emitter(scene, ob_from, psys_from, ob_to, psys,
psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag &
PSYS_GLOBAL_HAIR);
+ if (ob_from != ob_to) {
+ remap_hair_emitter(scene, ob_from, psys_from, ob_to,
psys, psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR,
psys->flag & PSYS_GLOBAL_HAIR);
+ }
/* tag for recalc */
// psys->recalc |= PSYS_RECALC_RESET;
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