Commit: 4e3578f47082c3b28be4b0065fc97e4916046d8f
Author: Sergey Sharybin
Date:   Fri Sep 23 15:57:39 2016 +0200
Branches: master
https://developer.blender.org/rB4e3578f47082c3b28be4b0065fc97e4916046d8f

Cycles: Prevent crash in special cases when object has less slots than mesh

This is something what was guaranteed in give_current_material(), just
copied some range checking logic from there.

Not sure what would be a proper fix here tho.

===================================================================

M       source/blender/blenkernel/intern/mesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh.c 
b/source/blender/blenkernel/intern/mesh.c
index 7714c71..1cc8d8c 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2368,8 +2368,12 @@ Mesh *BKE_mesh_new_from_object(
                        if (tmpcu->mat) {
                                for (i = tmpcu->totcol; i-- > 0; ) {
                                        /* are we an object material or data 
based? */
-
-                                       tmpmesh->mat[i] = ob->matbits[i] ? 
ob->mat[i] : tmpcu->mat[i];
+                                       if (ob->matbits[i] && i >= ob->totcol) {
+                                               tmpmesh->mat[i] = NULL;
+                                       }
+                                       else {
+                                               tmpmesh->mat[i] = 
ob->matbits[i] ? ob->mat[i] : tmpcu->mat[i];
+                                       }
 
                                        if (do_mat_id_us && tmpmesh->mat[i]) {
                                                
id_us_plus(&tmpmesh->mat[i]->id);
@@ -2388,7 +2392,12 @@ Mesh *BKE_mesh_new_from_object(
                        if (tmpmb->mat) {
                                for (i = tmpmb->totcol; i-- > 0; ) {
                                        /* are we an object material or data 
based? */
-                                       tmpmesh->mat[i] = ob->matbits[i] ? 
ob->mat[i] : tmpmb->mat[i];
+                                       if (ob->matbits[i] && i >= ob->totcol) {
+                                               tmpmesh->mat[i] = NULL;
+                                       }
+                                       else {
+                                               tmpmesh->mat[i] = 
ob->matbits[i] ? ob->mat[i] : tmpmb->mat[i];
+                                       }
 
                                        if (do_mat_id_us && tmpmesh->mat[i]) {
                                                
id_us_plus(&tmpmesh->mat[i]->id);
@@ -2408,7 +2417,12 @@ Mesh *BKE_mesh_new_from_object(
                                if (origmesh->mat) {
                                        for (i = origmesh->totcol; i-- > 0; ) {
                                                /* are we an object material or 
data based? */
-                                               tmpmesh->mat[i] = 
ob->matbits[i] ? ob->mat[i] : origmesh->mat[i];
+                                               if (ob->matbits[i] && i >= 
ob->totcol) {
+                                                       tmpmesh->mat[i] = NULL;
+                                               }
+                                               else {
+                                                       tmpmesh->mat[i] = 
ob->matbits[i] ? ob->mat[i] : origmesh->mat[i];
+                                               }
 
                                                if (do_mat_id_us && 
tmpmesh->mat[i]) {
                                                        
id_us_plus(&tmpmesh->mat[i]->id);

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