Commit: eab3e0af1c50d9aafdb57fbfb269eed631f3ecc1
Author: Dalai Felinto
Date:   Mon Sep 26 13:56:45 2016 +0000
Branches: master
https://developer.blender.org/rBeab3e0af1c50d9aafdb57fbfb269eed631f3ecc1

Cleanup: stereo windowmanager code

This will make the changes in blender2.8 branch simpler

===================================================================

M       source/blender/windowmanager/intern/wm_stereo.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_stereo.c 
b/source/blender/windowmanager/intern/wm_stereo.c
index 5576a10..1c1c2ad 100644
--- a/source/blender/windowmanager/intern/wm_stereo.c
+++ b/source/blender/windowmanager/intern/wm_stereo.c
@@ -168,7 +168,6 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow 
*win)
        wmDrawData *drawdata;
        wmDrawTriple *triple;
        float halfx, halfy, ratiox, ratioy;
-       float alpha = 1.0f;
        int view;
        int soffx;
        bool cross_eyed = (win->stereo3d_format->flag & 
S3D_SIDEBYSIDE_CROSSEYED) != 0;
@@ -187,8 +186,6 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow 
*win)
                                soffx = 0;
                }
 
-               glEnable(triple->target);
-
                const int sizex = triple->x;
                const int sizey = triple->y;
 
@@ -206,9 +203,10 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow 
*win)
                        halfy /= triple->y;
                }
 
+               glEnable(triple->target);
                glBindTexture(triple->target, triple->bind);
 
-               glColor4f(1.0f, 1.0f, 1.0f, alpha);
+               glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
                glBegin(GL_QUADS);
                glTexCoord2f(halfx, halfy);
                glVertex2f(soffx, 0);
@@ -225,7 +223,6 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow 
*win)
 
                glBindTexture(triple->target, 0);
                glDisable(triple->target);
-               glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
        }
 }
 
@@ -234,7 +231,6 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
        wmDrawData *drawdata;
        wmDrawTriple *triple;
        float halfx, halfy, ratiox, ratioy;
-       float alpha = 1.0f;
        int view;
        int soffy;
 
@@ -249,8 +245,6 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
                        soffy = 0;
                }
 
-               glEnable(triple->target);
-
                const int sizex = triple->x;
                const int sizey = triple->y;
 
@@ -268,9 +262,10 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow 
*win)
                        halfy /= triple->y;
                }
 
+               glEnable(triple->target);
                glBindTexture(triple->target, triple->bind);
 
-               glColor4f(1.0f, 1.0f, 1.0f, alpha);
+               glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
                glBegin(GL_QUADS);
                glTexCoord2f(halfx, halfy);
                glVertex2f(0, soffy);
@@ -287,7 +282,6 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
 
                glBindTexture(triple->target, 0);
                glDisable(triple->target);
-               glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
        }
 }

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