Commit: 0d9f4d7acb2de65d1c98d425cea4bf364795c155
Author: Pascal Schoen
Date:   Fri Aug 26 11:11:05 2016 +0200
Branches: cycles_disney_brdf
https://developer.blender.org/rB0d9f4d7acb2de65d1c98d425cea4bf364795c155

Fixed refraction roughness problem (refractions were always 100% rough)
and set IOR of clearcoat to 1.5

===================================================================

M       intern/cycles/kernel/svm/svm_closure.h

===================================================================

diff --git a/intern/cycles/kernel/svm/svm_closure.h 
b/intern/cycles/kernel/svm/svm_closure.h
index d658ed2..c2d13aa 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -100,7 +100,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
                        float clearcoatGloss = stack_load_float(stack, 
clearcoatGloss_offset);
                        float transparency = stack_load_float(stack, 
transparency_offset);
                        float anisotropic_rotation = stack_load_float(stack, 
anisotropic_rotation_offset);
-                       float refraction_roughness = 1.0f; // TODO: add 
parameter for this!
+                       float refraction_roughness = 0.0f; // TODO: add 
parameter for this!
                        float eta = fmaxf(stack_load_float(stack, eta_offset), 
1e-5f);
 
                        /* rotate tangent */
@@ -366,7 +366,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
 
                                        if (bsdf && extra) {
                                                bsdf->N = CN;
-                                               bsdf->ior = 0.0f;
+                                               bsdf->ior = 1.5f;
                                                bsdf->extra = extra;
 
                                                bsdf->alpha_x = 0.1f * (1.0f - 
clearcoatGloss) + 0.001f * clearcoatGloss;

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